在Android中设置计时器以启动任务(我创建的不会更改UI的函数)的正确方法是什么?使用这种Java方式:http : //docs.oracle.com/javase/1.5.0/docs/api/java/util/Timer.html
还是在android中有更好的方法(android的处理程序)?
在Android中设置计时器以启动任务(我创建的不会更改UI的函数)的正确方法是什么?使用这种Java方式:http : //docs.oracle.com/javase/1.5.0/docs/api/java/util/Timer.html
还是在android中有更好的方法(android的处理程序)?
Answers:
通过java.util.Timer和java.util.TimerTask使用计时器的标准Java方法在Android 中可以正常工作,但是您应该知道此方法会创建一个新线程。
您可以考虑使用非常方便的Handler类(android.os.Handler)并通过sendMessageAtTime(android.os.Message, long)或将消息发送到处理程序sendMessageDelayed(android.os.Message, long)。收到消息后,您可以运行所需的任务。第二种选择是创建一个Runnable对象,并通过Handler的函数postAtTime(java.lang.Runnable, long)或调度它postDelayed(java.lang.Runnable, long)。
是的,可以使用 java的timer ,但是由于这个问题要求更好的方法(针对移动设备)。在这里解释。
为了StackOverflow:
由于Timer创建了新线程,因此它可能被认为很繁重,
如果您需要获得的只是在活动运行时回调,则可以将Handler与
可运行的:
private final int interval = 1000; // 1 Second
private Handler handler = new Handler();
private Runnable runnable = new Runnable(){
public void run() {
Toast.makeText(MyActivity.this, "C'Mom no hands!", Toast.LENGTH_SHORT).show();
}
};
...
handler.postAtTime(runnable, System.currentTimeMillis()+interval);
handler.postDelayed(runnable, interval);
或讯息
private final int EVENT1 = 1;
private Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case Event1:
Toast.makeText(MyActivity.this, "Event 1", Toast.LENGTH_SHORT).show();
break;
default:
Toast.makeText(MyActivity.this, "Unhandled", Toast.LENGTH_SHORT).show();
break;
}
}
};
...
Message msg = handler.obtainMessage(EVENT1);
handler.sendMessageAtTime(msg, System.currentTimeMillis()+interval);
handler.sendMessageDelayed(msg, interval);
附带说明一下,如果要从另一个线程在UI线程中运行一段代码,则可以使用此方法。
如果即使您的活动尚未运行,也需要回电,则可以使用AlarmManager
如我所见,java.util.Timer是实现计时器最常用的方法。
对于重复的任务:
new Timer().scheduleAtFixedRate(task, after, interval);
对于任务的单次运行:
new Timer().schedule(task, after);
任务是在初次执行
之后要执行的方法
(间隔重复执行的时间)
我希望这对您有所帮助,并且可以花费更少的精力来实现, Android CountDownTimer类
例如
new CountDownTimer(30000, 1000) {
public void onTick(long millisUntilFinished) {
mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
}
public void onFinish() {
mTextField.setText("done!");
}
}.start();
大概 Timerconcept
new CountDownTimer(40000, 1000) { //40000 milli seconds is total time, 1000 milli seconds is time interval
public void onTick(long millisUntilFinished) {
}
public void onFinish() {
}
}.start();
要么
方法2 ::
设定计时器
添加一个名为int的int新变量。将其设置为0。将以下代码添加到MainActivity.java中的onCreate函数。
//Declare the timer
Timer t = new Timer();
//Set the schedule function and rate
t.scheduleAtFixedRate(new TimerTask() {
@Override
public void run() {
//Called each time when 1000 milliseconds (1 second) (the period parameter)
}
},
//Set how long before to start calling the TimerTask (in milliseconds)
0,
//Set the amount of time between each execution (in milliseconds)
1000);
进入run方法并添加以下代码。
//We must use this function in order to change the text view text
runOnUiThread(new Runnable() {
@Override
public void run() {
TextView tv = (TextView) findViewById(R.id.main_timer_text);
tv.setText(String.valueOf(time));
time += 1;
}
});
这是情境。
Android文档建议您使用AlarmManager注册一个Intent,如果您的应用程序可能未运行,则该Intent将在指定的时间触发。
否则,您应该使用Handler。
注意:警报管理器适用于希望在特定时间运行应用程序代码的情况,即使您的应用程序当前未运行。对于正常的计时操作(滴答声,超时等),使用Handler会更容易且效率更高。
我们开始。.我们将需要两个班。我发布了一个代码,该代码每5秒钟(5000毫秒)后会更改移动音频配置文件...
我们的一等舱
public class ChangeProfileActivityMain extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
Timer timer = new Timer();
TimerTask updateProfile = new CustomTimerTask(ChangeProfileActivityMain.this);
timer.scheduleAtFixedRate(updateProfile, 0, 5000);
}
}
我们的二等班
public class CustomTimerTask extends TimerTask {
private AudioManager audioManager;
private Context context;
private Handler mHandler = new Handler();
// Write Custom Constructor to pass Context
public CustomTimerTask(Context con) {
this.context = con;
}
@Override
public void run() {
// TODO Auto-generated method stub
// your code starts here.
// I have used Thread and Handler as we can not show Toast without starting new thread when we are inside a thread.
// As TimePicker has run() thread running., So We must show Toast through Handler.post in a new Thread. Thats how it works in Android..
new Thread(new Runnable() {
@Override
public void run() {
audioManager = (AudioManager) context.getApplicationContext().getSystemService(Context.AUDIO_SERVICE);
mHandler.post(new Runnable() {
@Override
public void run() {
if(audioManager.getRingerMode() == AudioManager.RINGER_MODE_SILENT) {
audioManager.setRingerMode(AudioManager.RINGER_MODE_NORMAL);
Toast.makeText(context, "Ringer Mode set to Normal", Toast.LENGTH_SHORT).show();
} else {
audioManager.setRingerMode(AudioManager.RINGER_MODE_SILENT);
Toast.makeText(context, "Ringer Mode set to Silent", Toast.LENGTH_SHORT).show();
}
}
});
}
}).start();
}
}
我是一名Android新手,但这是我根据上述答案创建的计时器类。它适用于我的应用程序,但是我欢迎任何建议。
用法示例:
...{
public Handler uiHandler = new Handler();
private Runnable runMethod = new Runnable()
{
public void run()
{
// do something
}
};
timer = new UITimer(handler, runMethod, timeoutSeconds*1000);
timer.start();
}...
public class UITimer
{
private Handler handler;
private Runnable runMethod;
private int intervalMs;
private boolean enabled = false;
private boolean oneTime = false;
public UITimer(Handler handler, Runnable runMethod, int intervalMs)
{
this.handler = handler;
this.runMethod = runMethod;
this.intervalMs = intervalMs;
}
public UITimer(Handler handler, Runnable runMethod, int intervalMs, boolean oneTime)
{
this(handler, runMethod, intervalMs);
this.oneTime = oneTime;
}
public void start()
{
if (enabled)
return;
if (intervalMs < 1)
{
Log.e("timer start", "Invalid interval:" + intervalMs);
return;
}
enabled = true;
handler.postDelayed(timer_tick, intervalMs);
}
public void stop()
{
if (!enabled)
return;
enabled = false;
handler.removeCallbacks(runMethod);
handler.removeCallbacks(timer_tick);
}
public boolean isEnabled()
{
return enabled;
}
private Runnable timer_tick = new Runnable()
{
public void run()
{
if (!enabled)
return;
handler.post(runMethod);
if (oneTime)
{
enabled = false;
return;
}
handler.postDelayed(timer_tick, intervalMs);
}
};
}
我正在使用处理程序并且可运行以创建计时器。我将其包装在一个抽象类中。只需派生/实现它,您就可以做好了:
public static abstract class SimpleTimer {
abstract void onTimer();
private Runnable runnableCode = null;
private Handler handler = new Handler();
void startDelayed(final int intervalMS, int delayMS) {
runnableCode = new Runnable() {
@Override
public void run() {
handler.postDelayed(runnableCode, intervalMS);
onTimer();
}
};
handler.postDelayed(runnableCode, delayMS);
}
void start(final int intervalMS) {
startDelayed(intervalMS, 0);
}
void stop() {
handler.removeCallbacks(runnableCode);
}
}
请注意,在handler.postDelayed要执行的代码之前调用了-这将使计时器更加封闭地计时为“预期”。但是,如果计时器运行频繁且任务(onTimer())很长-可能会有重叠。如果要intervalMS在任务完成后开始计数,请将onTimer()呼叫移到上方一行。
我相信在android上执行此操作的方法是您需要运行后台服务。在该后台应用程序中,创建计时器。当计时器“滴答”(设置您要等待的时间间隔)时,启动您要开始的活动。
http://developer.android.com/guide/topics/fundamentals.html(<--本文介绍了活动,服务,意图和其他Android开发基本核心之间的关系)
我以前用(Timer,TimerTask),以及Handler揭开序幕(耗时)定期任务。现在,我将整个切换到RxJava。RxJava提供了Observable.timer更简单,更不易出错且易于使用的方法。
public class BetterTimerFragment extends Fragment {
public static final String TAG = "BetterTimer";
private TextView timeView;
private Subscription timerSubscription;
@Override
public View onCreateView(LayoutInflater inflater,
@Nullable ViewGroup container,
@Nullable Bundle savedInstanceState) {
return inflater.inflate(R.layout.fragment_timer, container, false);
}
@Override
public void onViewCreated(View view, @Nullable Bundle savedInstanceState) {
super.onViewCreated(view, savedInstanceState);
timeView = (TextView) view.findViewById(R.id.timeView);
}
@Override
public void onResume() {
super.onResume();
// Right after the app is visible to users, delay 2 seconds
// then kick off a (heavy) task every 10 seconds.
timerSubscription = Observable.timer(2, 10, TimeUnit.SECONDS)
.map(new Func1<Long, String>() {
@Override
public String call(Long unused) {
// TODO: Probably do time-consuming work here.
// This runs on a different thread than the main thread.
return "Time: " + System.currentTimeMillis();
}
})
.observeOn(AndroidSchedulers.mainThread())
.subscribe(new Action1<String>() {
@Override
public void call(String timeText) {
// The result will then be propagated back to the main thread.
timeView.setText(timeText);
}
}, new Action1<Throwable>() {
@Override
public void call(Throwable throwable) {
Log.e(TAG, throwable.getMessage(), throwable);
}
});
}
@Override
public void onPause() {
super.onPause();
// Don't kick off tasks when the app gets invisible.
timerSubscription.unsubscribe();
}
}
本示例启动在Kotlin中销毁的计时器unitl
private lateinit var timerTask: TimerTask
timerTask = object : TimerTask() {
override fun run() {
Log.d("KTZ", "$minutes:$seconds");
timeRecordingLiveData.postValue("$minutes:$seconds")
seconds += 1;
if (seconds == 60) {
Log.d("KTZ", "$minutes:$seconds");
timeRecordingLiveData.postValue("$minutes:$seconds")
seconds = 0;
minutes += 1;
}
}
}
取消onDestroy()中的timertask
timerTask.cancel()