Answers:
这是LaunchImage的(几乎)完整列表(不包括没有状态栏的iPad图像):
- (NSString *)splashImageNameForOrientation:(UIInterfaceOrientation)orientation {
CGSize viewSize = self.view.bounds.size;
NSString* viewOrientation = @"Portrait";
if (UIDeviceOrientationIsLandscape(orientation)) {
viewSize = CGSizeMake(viewSize.height, viewSize.width);
viewOrientation = @"Landscape";
}
NSArray* imagesDict = [[[NSBundle mainBundle] infoDictionary] valueForKey:@"UILaunchImages"];
for (NSDictionary* dict in imagesDict) {
CGSize imageSize = CGSizeFromString(dict[@"UILaunchImageSize"]);
if (CGSizeEqualToSize(imageSize, viewSize) && [viewOrientation isEqualToString:dict[@"UILaunchImageOrientation"]])
return dict[@"UILaunchImageName"];
}
return nil;
}
UIInterfaceOrientationIsLandscape()
代替。
LaunchImages很特殊,实际上不是设备上的资产目录。如果您使用iFunBox / iExplorer / etc(或在模拟器上,或在构建目录中),则可以看到最终名称,然后编写代码以使用它们-例如。对于仅iOS7的iPhone专用项目,这将设置正确的启动图像:
NSString *launchImage;
if ((UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) &&
([UIScreen mainScreen].bounds.size.height > 480.0f)) {
launchImage = @"LaunchImage-700-568h";
} else {
launchImage = @"LaunchImage-700";
}
[self.launchImageView setImage:[UIImage imageNamed:launchImage]];
我把它放到viewDidLoad中。
这并不是很理想,如果Apple给我们提供一个不错的API来做到这一点,那就太好了。
我的应用程序当前仅支持iOS 7及更高版本。
这就是我从资产目录中引用启动映像的方式:
NSDictionary *dict = @{@"320x480" : @"LaunchImage-700",
@"320x568" : @"LaunchImage-700-568h",
@"375x667" : @"LaunchImage-800-667h",
@"414x736" : @"LaunchImage-800-Portrait-736h"};
NSString *key = [NSString stringWithFormat:@"%dx%d",
(int)[UIScreen mainScreen].bounds.size.width,
(int)[UIScreen mainScreen].bounds.size.height];
UIImage *launchImage = [UIImage imageNamed:dict[key]];
如果要支持旧的iOS版本,则可以添加更多的键值对。
UIScreen.mainScreen.bounds
具体取决于当前界面的方向。参见stackoverflow.com/a/24153540/158525
这里是基于上面的Cherpak Evgeny提供的解决方案的UIImage类别。
UIImage + SplashImage.h:
#import <UIKit/UIKit.h>
/**
* Category on `UIImage` to access the splash image.
**/
@interface UIImage (SplashImage)
/**
* Return the name of the splash image for a given orientation.
* @param orientation The interface orientation.
* @return The name of the splash image.
**/
+ (NSString *)si_splashImageNameForOrientation:(UIInterfaceOrientation)orientation;
/**
* Returns the splash image for a given orientation.
* @param orientation The interface orientation.
* @return The splash image.
**/
+ (UIImage*)si_splashImageForOrientation:(UIInterfaceOrientation)orientation;
@end
UIImage + SplashImage.m:
#import "UIImage+SplashImage.h"
@implementation UIImage (SplashImage)
+ (NSString *)si_splashImageNameForOrientation:(UIInterfaceOrientation)orientation
{
CGSize viewSize = [UIScreen mainScreen].bounds.size;
NSString *viewOrientation = @"Portrait";
if (UIDeviceOrientationIsLandscape(orientation))
{
viewSize = CGSizeMake(viewSize.height, viewSize.width);
viewOrientation = @"Landscape";
}
NSArray* imagesDict = [[[NSBundle mainBundle] infoDictionary] valueForKey:@"UILaunchImages"];
for (NSDictionary *dict in imagesDict)
{
CGSize imageSize = CGSizeFromString(dict[@"UILaunchImageSize"]);
if (CGSizeEqualToSize(imageSize, viewSize) && [viewOrientation isEqualToString:dict[@"UILaunchImageOrientation"]])
return dict[@"UILaunchImageName"];
}
return nil;
}
+ (UIImage*)si_splashImageForOrientation:(UIInterfaceOrientation)orientation
{
NSString *imageName = [self si_splashImageNameForOrientation:orientation];
UIImage *image = [UIImage imageNamed:imageName];
return image;
}
@end
@codeman的答案已针对Swift 1.2更新:
func splashImageForOrientation(orientation: UIInterfaceOrientation, size: CGSize) -> String? {
var viewSize = size
var viewOrientation = "Portrait"
if UIInterfaceOrientationIsLandscape(orientation) {
viewSize = CGSizeMake(size.height, size.width)
viewOrientation = "Landscape"
}
if let imagesDict = NSBundle.mainBundle().infoDictionary as? [String: AnyObject] {
if let imagesArray = imagesDict["UILaunchImages"] as? [[String: String]] {
for dict in imagesArray {
if let sizeString = dict["UILaunchImageSize"], let imageOrientation = dict["UILaunchImageOrientation"] {
let imageSize = CGSizeFromString(sizeString)
if CGSizeEqualToSize(imageSize, viewSize) && viewOrientation == imageOrientation {
if let imageName = dict["UILaunchImageName"] {
return imageName
}
}
}
}
}
}
return nil
}
调用它并支持iOS 8的旋转:
override func viewWillAppear(animated: Bool) {
if let img = splashImageForOrientation(UIApplication.sharedApplication().statusBarOrientation, size: self.view.bounds.size) {
backgroundImage.image = UIImage(named: img)
}
}
override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
let orientation = size.height > size.width ? UIInterfaceOrientation.Portrait : UIInterfaceOrientation.LandscapeLeft
if let img = splashImageForOrientation(orientation, size: size) {
backgroundImage.image = UIImage(named: img)
}
}
正是我需要的,谢谢!
我只是写了一个通用方法来获取iPhone和iPad的启动图像名称(横向,纵向),它对我有用,希望它也对您有帮助。我是在其他SO答案的帮助下编写的,感谢@Pichirichi的整个列表。
+(NSString*)getLaunchImageName
{
NSArray* images= @[@"LaunchImage.png", @"LaunchImage@2x.png",@"LaunchImage-700@2x.png",@"LaunchImage-568h@2x.png",@"LaunchImage-700-568h@2x.png",@"LaunchImage-700-Portrait@2x~ipad.png",@"LaunchImage-Portrait@2x~ipad.png",@"LaunchImage-700-Portrait~ipad.png",@"LaunchImage-Portrait~ipad.png",@"LaunchImage-Landscape@2x~ipad.png",@"LaunchImage-700-Landscape@2x~ipad.png",@"LaunchImage-Landscape~ipad.png",@"LaunchImage-700-Landscape~ipad.png"];
UIImage *splashImage;
if ([self isDeviceiPhone])
{
if ([self isDeviceiPhone4] && [self isDeviceRetina])
{
splashImage = [UIImage imageNamed:images[1]];
if (splashImage.size.width!=0)
return images[1];
else
return images[2];
}
else if ([self isDeviceiPhone5])
{
splashImage = [UIImage imageNamed:images[1]];
if (splashImage.size.width!=0)
return images[3];
else
return images[4];
}
else
return images[0]; //Non-retina iPhone
}
else if ([[UIDevice currentDevice] orientation]==UIDeviceOrientationPortrait || [[UIDevice currentDevice] orientation] == UIDeviceOrientationPortraitUpsideDown)//iPad Portrait
{
if ([self isDeviceRetina])
{
splashImage = [UIImage imageNamed:images[5]];
if (splashImage.size.width!=0)
return images[5];
else
return images[6];
}
else
{
splashImage = [UIImage imageNamed:images[7]];
if (splashImage.size.width!=0)
return images[7];
else
return images[8];
}
}
else
{
if ([self isDeviceRetina])
{
splashImage = [UIImage imageNamed:images[9]];
if (splashImage.size.width!=0)
return images[9];
else
return images[10];
}
else
{
splashImage = [UIImage imageNamed:images[11]];
if (splashImage.size.width!=0)
return images[11];
else
return images[12];
}
}
}
其他实用方法是
+(BOOL)isDeviceiPhone
{
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
{
return TRUE;
}
return FALSE;
}
+(BOOL)isDeviceiPhone4
{
if ([[UIScreen mainScreen] bounds].size.height==480)
return TRUE;
return FALSE;
}
+(BOOL)isDeviceRetina
{
if ([[UIScreen mainScreen] respondsToSelector:@selector(displayLinkWithTarget:selector:)] &&
([UIScreen mainScreen].scale == 2.0)) // Retina display
{
return TRUE;
}
else // non-Retina display
{
return FALSE;
}
}
+(BOOL)isDeviceiPhone5
{
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone && [[UIScreen mainScreen] bounds].size.height>480)
{
return TRUE;
}
return FALSE;
}
[screen.coordinateSpace convertRect:screen.bounds toCoordinateSpace:screen.fixedCoordinateSpace]
,但要请务必先测试您是否在iOS 8上,否则会崩溃。
瑟帕克·叶夫根尼的答案的迅捷版本:
func splashImageForOrientation(orientation: UIInterfaceOrientation) -> String {
var viewSize = self.view.bounds.size
var viewOrientation = "Portrait"
if UIInterfaceOrientationIsLandscape(orientation) {
viewSize = CGSizeMake(viewSize.height, viewSize.width)
viewOrientation = "Landscape"
}
let imagesDict = NSBundle.mainBundle().infoDictionary as Dictionary<NSObject,AnyObject>!
let imagesArray = imagesDict["UILaunchImages"] as NSArray
for dict in imagesArray {
let dictNSDict = dict as NSDictionary
let imageSize = CGSizeFromString(dictNSDict["UILaunchImageSize"] as String)
if CGSizeEqualToSize(imageSize, viewSize) && viewOrientation == (dictNSDict["UILaunchImageOrientation"] as String) {
return dictNSDict["UILaunchImageName"] as String
}
}
return ""
}
遵循@Pichirich的回答,我在InterfaceBuilder中引用了我的launchimage:
“ LaunchImage.png”
...并且使用Xcode 5.0.2,它会自动从资产目录中直接提取适当的图像。
这就是我所期望的-除了苹果公司的恶意地将“ Default.png”重命名为“ LaunchImage.png”之外:
nil
在初始化后进行
在文档中有明确说明:
“资产目录中的每个集合都有一个名称。您可以使用该名称以编程方式加载集合中包含的任何单个图像。要加载图像,请调用UIImage:ImageNamed:方法,并传递包含该图像的集合的名称。 。”
使用Pichirichi的列表有助于解决这种矛盾。
UIImageView *myView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"LaunchImage"]];
很棒!
[UIImage imageNamed:..]
知道选哪一个呢?
只需一行代码即可轻松访问启动图像。
UIImage *myAppsLaunchImage = [UIImage launchImage];
请按照以下给出的步骤实现上述功能。
步骤1.UIImage
通过创建类别来扩展类并向其添加以下方法。
+ (UIImage *)launchImage {
NSDictionary *dOfLaunchImage = [NSDictionary dictionaryWithObjectsAndKeys:
@"LaunchImage-568h@2x.png",@"568,320,2,8,p", // ios 8 - iphone 5 - portrait
@"LaunchImage-568h@2x.png",@"568,320,2,8,l", // ios 8 - iphone 5 - landscape
@"LaunchImage-700-568h@2x.png",@"568,320,2,7,p", // ios 7 - iphone 5 - portrait
@"LaunchImage-700-568h@2x.png",@"568,320,2,7,l", // ios 7 - iphone 5 - landscape
@"LaunchImage-700-Landscape@2x~ipad.png",@"1024,768,2,7,l", // ios 7 - ipad retina - landscape
@"LaunchImage-700-Landscape~ipad.png",@"1024,768,1,7,l", // ios 7 - ipad regular - landscape
@"LaunchImage-700-Portrait@2x~ipad.png",@"1024,768,2,7,p", // ios 7 - ipad retina - portrait
@"LaunchImage-700-Portrait~ipad.png",@"1024,768,1,7,p", // ios 7 - ipad regular - portrait
@"LaunchImage-700@2x.png",@"480,320,2,7,p", // ios 7 - iphone 4/4s retina - portrait
@"LaunchImage-700@2x.png",@"480,320,2,7,l", // ios 7 - iphone 4/4s retina - landscape
@"LaunchImage-Landscape@2x~ipad.png",@"1024,768,2,8,l", // ios 8 - ipad retina - landscape
@"LaunchImage-Landscape~ipad.png",@"1024,768,1,8,l", // ios 8 - ipad regular - landscape
@"LaunchImage-Portrait@2x~ipad.png",@"1024,768,2,8,p", // ios 8 - ipad retina - portrait
@"LaunchImage-Portrait~ipad.png",@"1024,768,1,8,l", // ios 8 - ipad regular - portrait
@"LaunchImage.png",@"480,320,1,7,p", // ios 6 - iphone 3g/3gs - portrait
@"LaunchImage.png",@"480,320,1,7,l", // ios 6 - iphone 3g/3gs - landscape
@"LaunchImage@2x.png",@"480,320,2,8,p", // ios 6,7,8 - iphone 4/4s - portrait
@"LaunchImage@2x.png",@"480,320,2,8,l", // ios 6,7,8 - iphone 4/4s - landscape
@"LaunchImage-800-667h@2x.png",@"667,375,2,8,p", // ios 8 - iphone 6 - portrait
@"LaunchImage-800-667h@2x.png",@"667,375,2,8,l", // ios 8 - iphone 6 - landscape
@"LaunchImage-800-Portrait-736h@3x.png",@"736,414,3,8,p", // ios 8 - iphone 6 plus - portrait
@"LaunchImage-800-Landscape-736h@3x.png",@"736,414,3,8,l", // ios 8 - iphone 6 plus - landscape
nil];
NSInteger width = ([UIScreen mainScreen].bounds.size.width>[UIScreen mainScreen].bounds.size.height)?[UIScreen mainScreen].bounds.size.width:[UIScreen mainScreen].bounds.size.height;
NSInteger height = ([UIScreen mainScreen].bounds.size.width>[UIScreen mainScreen].bounds.size.height)?[UIScreen mainScreen].bounds.size.height:[UIScreen mainScreen].bounds.size.width;
NSInteger os = [[[[[UIDevice currentDevice] systemVersion] componentsSeparatedByString:@"."] objectAtIndex:0] integerValue];
NSString *strOrientation = UIDeviceOrientationIsLandscape([[UIDevice currentDevice] orientation])?@"l":@"p";
NSString *strImageName = [NSString stringWithFormat:@"%li,%li,%li,%li,%@",width,height,(NSInteger)[UIScreen mainScreen].scale,os,strOrientation];
UIImage *imageToReturn = [UIImage imageNamed:[dOfLaunchImage valueForKey:strImageName]];
if([strOrientation isEqualToString:@"l"] && [strImageName rangeOfString:@"Landscape"].length==0) {
imageToReturn = [UIImage rotate:imageToReturn orientation:UIImageOrientationRight];
}
return imageToReturn;
}
第2步。上述方法应该也可以通过将以下代码添加到UIImage
static inline double radians (double degrees) {return degrees * M_PI/180;}
+ (UIImage *)rotate:(UIImage*)src orientation:(UIImageOrientation) orientation {
UIGraphicsBeginImageContext(src.size);
CGContextRef context = UIGraphicsGetCurrentContext();
if (orientation == UIImageOrientationRight) {
CGContextRotateCTM (context, radians(90));
} else if (orientation == UIImageOrientationLeft) {
CGContextRotateCTM (context, radians(-90));
} else if (orientation == UIImageOrientationDown) {
// NOTHING
} else if (orientation == UIImageOrientationUp) {
CGContextRotateCTM (context, radians(90));
}
[src drawAtPoint:CGPointMake(0, 0)];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
我意识到这不一定是每个人的最佳解决方案,但是最简单的方法(并且最不容易出错,恕我直言,恕我直言)是通过在Images.xcassets目录中单独输入一个条目。我叫它SplashImage
。
当您添加新条目时,请确保不要选择“新启动映像”作为选项。而是选择通用的“新映像集”。接下来,打开检查器并选择相关选项。如果像我以前那样仅针对视网膜设备进行构建,则可以选择以下选项:
这将为您留下四个条目(iPhone 4S,iPhone 5(s,c),iPhone 6和iPhone 6 Plus)。
图像对应的文件如下:
| Resolution (Xcode entry) | Launch Image name | Device |
|--------------------------|---------------------|------------------|
| 1x | Default-750.png | iPhone 6 |
| 2x | Default@2x.png | iPhone 4S |
| Retina 4 2x | Default-568h@2x.png | iPhone 5, 5s, 5c |
| 3x | Default-1242.png | iPhone 6 Plus |
当然,完成此操作后,您可以简单地使用 [UIImage imageNamed:@"SplashImage"]
借助Pichirichi的答案,我实现了以下类别(iOS 7 +): UIImage + AssetLaunchImage
实际上,它只是即时生成名称而已,但可能会有所帮助。
更新到最新的Swift语法(Swift 5)
func splashImageForOrientation(orientation: UIInterfaceOrientation) -> String? {
var viewSize = screenSize
var viewOrientation = "Portrait"
if orientation.isLandscape {
viewSize = CGSize(width: viewSize.height, height: viewSize.width)
viewOrientation = "Landscape"
}
if let infoDict = Bundle.main.infoDictionary, let launchImagesArray = infoDict["UILaunchImages"] as? [Any] {
for launchImage in launchImagesArray {
if let launchImage = launchImage as? [String: Any], let nameString = launchImage["UILaunchImageName"] as? String, let sizeString = launchImage["UILaunchImageSize"] as? String, let orientationString = launchImage["UILaunchImageOrientation"] as? String {
let imageSize = NSCoder.cgSize(for: sizeString)
if imageSize.equalTo(viewSize) && viewOrientation == orientationString {
return nameString
}
}
}
}
return nil
}