Answers:
我想确保这是正确的,因为很难正确地做到这一点:
using System.Runtime.InteropServices; //GuidAttribute
using System.Reflection; //Assembly
using System.Threading; //Mutex
using System.Security.AccessControl; //MutexAccessRule
using System.Security.Principal; //SecurityIdentifier
static void Main(string[] args)
{
// get application GUID as defined in AssemblyInfo.cs
string appGuid =
((GuidAttribute)Assembly.GetExecutingAssembly().
GetCustomAttributes(typeof(GuidAttribute), false).
GetValue(0)).Value.ToString();
// unique id for global mutex - Global prefix means it is global to the machine
string mutexId = string.Format( "Global\\{{{0}}}", appGuid );
// Need a place to store a return value in Mutex() constructor call
bool createdNew;
// edited by Jeremy Wiebe to add example of setting up security for multi-user usage
// edited by 'Marc' to work also on localized systems (don't use just "Everyone")
var allowEveryoneRule =
new MutexAccessRule( new SecurityIdentifier( WellKnownSidType.WorldSid
, null)
, MutexRights.FullControl
, AccessControlType.Allow
);
var securitySettings = new MutexSecurity();
securitySettings.AddAccessRule(allowEveryoneRule);
// edited by MasonGZhwiti to prevent race condition on security settings via VanNguyen
using (var mutex = new Mutex(false, mutexId, out createdNew, securitySettings))
{
// edited by acidzombie24
var hasHandle = false;
try
{
try
{
// note, you may want to time out here instead of waiting forever
// edited by acidzombie24
// mutex.WaitOne(Timeout.Infinite, false);
hasHandle = mutex.WaitOne(5000, false);
if (hasHandle == false)
throw new TimeoutException("Timeout waiting for exclusive access");
}
catch (AbandonedMutexException)
{
// Log the fact that the mutex was abandoned in another process,
// it will still get acquired
hasHandle = true;
}
// Perform your work here.
}
finally
{
// edited by acidzombie24, added if statement
if(hasHandle)
mutex.ReleaseMutex();
}
}
}
exitContext = false
做任何事情mutex.WaitOne(5000, false)
吗?它看起来像它只能导致CoreCLR断言,2。如果任何人想知道,在Mutex
类的构造函数,为什么原因initiallyOwned
是false
部分地被解释这个MSDN文章。
使用接受的答案,我创建了一个帮助器类,因此您可以按照与使用Lock语句类似的方式来使用它。只是以为我会分享。
采用:
using (new SingleGlobalInstance(1000)) //1000ms timeout on global lock
{
//Only 1 of these runs at a time
RunSomeStuff();
}
和助手类:
class SingleGlobalInstance : IDisposable
{
//edit by user "jitbit" - renamed private fields to "_"
public bool _hasHandle = false;
Mutex _mutex;
private void InitMutex()
{
string appGuid = ((GuidAttribute)Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(GuidAttribute), false).GetValue(0)).Value;
string mutexId = string.Format("Global\\{{{0}}}", appGuid);
_mutex = new Mutex(false, mutexId);
var allowEveryoneRule = new MutexAccessRule(new SecurityIdentifier(WellKnownSidType.WorldSid, null), MutexRights.FullControl, AccessControlType.Allow);
var securitySettings = new MutexSecurity();
securitySettings.AddAccessRule(allowEveryoneRule);
_mutex.SetAccessControl(securitySettings);
}
public SingleGlobalInstance(int timeOut)
{
InitMutex();
try
{
if(timeOut < 0)
_hasHandle = _mutex.WaitOne(Timeout.Infinite, false);
else
_hasHandle = _mutex.WaitOne(timeOut, false);
if (_hasHandle == false)
throw new TimeoutException("Timeout waiting for exclusive access on SingleInstance");
}
catch (AbandonedMutexException)
{
_hasHandle = true;
}
}
public void Dispose()
{
if (_mutex != null)
{
if (_hasHandle)
_mutex.ReleaseMutex();
_mutex.Close();
}
}
}
< 0
而不是<= 0
。
_mutex.Close()
代替代替对我有用_mutex.Dispose()
。该错误是由于尝试处置基础的WaitHandle引起的。Mutex.Close()
处置基础资源。
当2个进程在2个不同的用户下尝试同时初始化互斥锁时,在接受的答案中存在竞争条件。在第一个进程初始化互斥量之后,如果第二个进程在第一个进程将访问规则设置给所有人之前尝试初始化互斥量,第二个进程将抛出未授权的异常。
参见以下正确答案:
using System.Runtime.InteropServices; //GuidAttribute
using System.Reflection; //Assembly
using System.Threading; //Mutex
using System.Security.AccessControl; //MutexAccessRule
using System.Security.Principal; //SecurityIdentifier
static void Main(string[] args)
{
// get application GUID as defined in AssemblyInfo.cs
string appGuid = ((GuidAttribute)Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(GuidAttribute), false).GetValue(0)).Value.ToString();
// unique id for global mutex - Global prefix means it is global to the machine
string mutexId = string.Format( "Global\\{{{0}}}", appGuid );
bool createdNew;
// edited by Jeremy Wiebe to add example of setting up security for multi-user usage
// edited by 'Marc' to work also on localized systems (don't use just "Everyone")
var allowEveryoneRule = new MutexAccessRule(new SecurityIdentifier(WellKnownSidType.WorldSid, null), MutexRights.FullControl, AccessControlType.Allow);
var securitySettings = new MutexSecurity();
securitySettings.AddAccessRule(allowEveryoneRule);
using (var mutex = new Mutex(false, mutexId, out createdNew, securitySettings))
{
// edited by acidzombie24
var hasHandle = false;
try
{
try
{
// note, you may want to time out here instead of waiting forever
// edited by acidzombie24
// mutex.WaitOne(Timeout.Infinite, false);
hasHandle = mutex.WaitOne(5000, false);
if (hasHandle == false)
throw new TimeoutException("Timeout waiting for exclusive access");
}
catch (AbandonedMutexException)
{
// Log the fact the mutex was abandoned in another process, it will still get aquired
hasHandle = true;
}
// Perform your work here.
}
finally
{
// edited by acidzombie24, added if statemnet
if(hasHandle)
mutex.ReleaseMutex();
}
}
}
如果另一个实例已在运行,则此示例将在5秒钟后退出。
// unique id for global mutex - Global prefix means it is global to the machine
const string mutex_id = "Global\\{B1E7934A-F688-417f-8FCB-65C3985E9E27}";
static void Main(string[] args)
{
using (var mutex = new Mutex(false, mutex_id))
{
try
{
try
{
if (!mutex.WaitOne(TimeSpan.FromSeconds(5), false))
{
Console.WriteLine("Another instance of this program is running");
Environment.Exit(0);
}
}
catch (AbandonedMutexException)
{
// Log the fact the mutex was abandoned in another process, it will still get aquired
}
// Perform your work here.
}
finally
{
mutex.ReleaseMutex();
}
}
}
Mutex和WinApi CreateMutex()都不适合我。
替代解决方案:
static class Program
{
[STAThread]
static void Main()
{
if (SingleApplicationDetector.IsRunning()) {
return;
}
Application.Run(new MainForm());
SingleApplicationDetector.Close();
}
}
和SingleApplicationDetector
:
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Security.AccessControl;
using System.Threading;
public static class SingleApplicationDetector
{
public static bool IsRunning()
{
string guid = ((GuidAttribute)Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(GuidAttribute), false).GetValue(0)).Value.ToString();
var semaphoreName = @"Global\" + guid;
try {
__semaphore = Semaphore.OpenExisting(semaphoreName, SemaphoreRights.Synchronize);
Close();
return true;
}
catch (Exception ex) {
__semaphore = new Semaphore(0, 1, semaphoreName);
return false;
}
}
public static void Close()
{
if (__semaphore != null) {
__semaphore.Close();
__semaphore = null;
}
}
private static Semaphore __semaphore;
}
使用信号量而不是Mutex的原因:
Mutex类强制执行线程标识,因此互斥锁只能由获取该互斥锁的线程释放。相反,信号量类不强制执行线程身份。
Semaphore.OpenExisting
和之间可能存在的比赛条件new Semaphore
。
有时通过榜样学习最有帮助。在三个不同的控制台窗口中运行此控制台应用程序。您会看到,您首先运行的应用程序首先获取了互斥锁,而其他两个则在等待。然后在第一个应用程序中按Enter键,您将看到通过获取互斥锁现在可以继续运行应用程序2,但是应用程序3正在等待轮换。在应用程序2中按Enter键后,您将看到应用程序3继续。这举例说明了互斥锁的概念,该互斥锁保护一段代码仅由一个线程(在这种情况下为进程)执行,例如写入文件。
using System;
using System.Threading;
namespace MutexExample
{
class Program
{
static Mutex m = new Mutex(false, "myMutex");//create a new NAMED mutex, DO NOT OWN IT
static void Main(string[] args)
{
Console.WriteLine("Waiting to acquire Mutex");
m.WaitOne(); //ask to own the mutex, you'll be queued until it is released
Console.WriteLine("Mutex acquired.\nPress enter to release Mutex");
Console.ReadLine();
m.ReleaseMutex();//release the mutex so other processes can use it
}
}
}
全局Mutex不仅要确保只有一个应用程序实例。我个人更喜欢使用Microsoft.VisualBasic来确保如创建单实例WPF应用程序的正确方法中所述的单实例应用程序。(Dale Ragan的答案)...我发现将新应用程序启动时收到的参数传递给初始单实例应用程序更容易。
但是,考虑到该线程中的某些先前代码,我希望每次不想对其进行锁定时都不要创建Mutex。对于单实例应用程序可能很好,但是在其他用法中,对我来说似乎有点过头了。
这就是为什么我建议此实现的原因:
用法:
static MutexGlobal _globalMutex = null;
static MutexGlobal GlobalMutexAccessEMTP
{
get
{
if (_globalMutex == null)
{
_globalMutex = new MutexGlobal();
}
return _globalMutex;
}
}
using (GlobalMutexAccessEMTP.GetAwaiter())
{
...
}
Mutex全球包装:
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Security.AccessControl;
using System.Security.Principal;
using System.Threading;
namespace HQ.Util.General.Threading
{
public class MutexGlobal : IDisposable
{
// ************************************************************************
public string Name { get; private set; }
internal Mutex Mutex { get; private set; }
public int DefaultTimeOut { get; set; }
public Func<int, bool> FuncTimeOutRetry { get; set; }
// ************************************************************************
public static MutexGlobal GetApplicationMutex(int defaultTimeOut = Timeout.Infinite)
{
return new MutexGlobal(defaultTimeOut, ((GuidAttribute)Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(GuidAttribute), false).GetValue(0)).Value);
}
// ************************************************************************
public MutexGlobal(int defaultTimeOut = Timeout.Infinite, string specificName = null)
{
try
{
if (string.IsNullOrEmpty(specificName))
{
Name = Guid.NewGuid().ToString();
}
else
{
Name = specificName;
}
Name = string.Format("Global\\{{{0}}}", Name);
DefaultTimeOut = defaultTimeOut;
FuncTimeOutRetry = DefaultFuncTimeOutRetry;
var allowEveryoneRule = new MutexAccessRule(new SecurityIdentifier(WellKnownSidType.WorldSid, null), MutexRights.FullControl, AccessControlType.Allow);
var securitySettings = new MutexSecurity();
securitySettings.AddAccessRule(allowEveryoneRule);
Mutex = new Mutex(false, Name, out bool createdNew, securitySettings);
if (Mutex == null)
{
throw new Exception($"Unable to create mutex: {Name}");
}
}
catch (Exception ex)
{
Log.Log.Instance.AddEntry(Log.LogType.LogException, $"Unable to create Mutex: {Name}", ex);
throw;
}
}
// ************************************************************************
/// <summary>
///
/// </summary>
/// <param name="timeOut"></param>
/// <returns></returns>
public MutexGlobalAwaiter GetAwaiter(int timeOut)
{
return new MutexGlobalAwaiter(this, timeOut);
}
// ************************************************************************
/// <summary>
///
/// </summary>
/// <param name="timeOut"></param>
/// <returns></returns>
public MutexGlobalAwaiter GetAwaiter()
{
return new MutexGlobalAwaiter(this, DefaultTimeOut);
}
// ************************************************************************
/// <summary>
/// This method could either throw any user specific exception or return
/// true to retry. Otherwise, retruning false will let the thread continue
/// and you should verify the state of MutexGlobalAwaiter.HasTimedOut to
/// take proper action depending on timeout or not.
/// </summary>
/// <param name="timeOutUsed"></param>
/// <returns></returns>
private bool DefaultFuncTimeOutRetry(int timeOutUsed)
{
// throw new TimeoutException($"Mutex {Name} timed out {timeOutUsed}.");
Log.Log.Instance.AddEntry(Log.LogType.LogWarning, $"Mutex {Name} timeout: {timeOutUsed}.");
return true; // retry
}
// ************************************************************************
public void Dispose()
{
if (Mutex != null)
{
Mutex.ReleaseMutex();
Mutex.Close();
}
}
// ************************************************************************
}
}
服务员
using System;
namespace HQ.Util.General.Threading
{
public class MutexGlobalAwaiter : IDisposable
{
MutexGlobal _mutexGlobal = null;
public bool HasTimedOut { get; set; } = false;
internal MutexGlobalAwaiter(MutexGlobal mutexEx, int timeOut)
{
_mutexGlobal = mutexEx;
do
{
HasTimedOut = !_mutexGlobal.Mutex.WaitOne(timeOut, false);
if (! HasTimedOut) // Signal received
{
return;
}
} while (_mutexGlobal.FuncTimeOutRetry(timeOut));
}
#region IDisposable Support
private bool disposedValue = false; // To detect redundant calls
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
_mutexGlobal.Mutex.ReleaseMutex();
}
// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
// TODO: set large fields to null.
disposedValue = true;
}
}
// TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources.
// ~MutexExAwaiter()
// {
// // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
// Dispose(false);
// }
// This code added to correctly implement the disposable pattern.
public void Dispose()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(true);
// TODO: uncomment the following line if the finalizer is overridden above.
// GC.SuppressFinalize(this);
}
#endregion
}
}
没有WaitOne的解决方案(对于WPF),因为它可能导致AbandonedMutexException。此解决方案使用Mutex构造函数,该构造函数返回createdNew布尔值,以检查是否已创建互斥体。它还使用GetType()。GUID,因此重命名可执行文件不允许多个实例。
全局与本地互斥锁请参见以下说明:https : //docs.microsoft.com/zh-cn/dotnet/api/system.threading.mutex?view=netframework-4.8
private Mutex mutex;
private bool mutexCreated;
public App()
{
string mutexId = $"Global\\{GetType().GUID}";
mutex = new Mutex(true, mutexId, out mutexCreated);
}
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
if (!mutexCreated)
{
MessageBox.Show("Already started!");
Shutdown();
}
}
因为Mutex实现IDisposable,所以它会自动释放,但出于完整性的考虑,请处置:
protected override void OnExit(ExitEventArgs e)
{
base.OnExit(e);
mutex.Dispose();
}
将所有内容移至基类,然后从接受的答案中添加allowEveryoneRule。还添加了ReleaseMutex,尽管它看起来并不是真正需要的,因为它是由操作系统自动释放的(如果应用程序崩溃并且从不调用ReleaseMutex,您需要重新启动吗?)。
public class SingleApplication : Application
{
private Mutex mutex;
private bool mutexCreated;
public SingleApplication()
{
string mutexId = $"Global\\{GetType().GUID}";
MutexAccessRule allowEveryoneRule = new MutexAccessRule(
new SecurityIdentifier(WellKnownSidType.WorldSid, null),
MutexRights.FullControl,
AccessControlType.Allow);
MutexSecurity securitySettings = new MutexSecurity();
securitySettings.AddAccessRule(allowEveryoneRule);
// initiallyOwned: true == false + mutex.WaitOne()
mutex = new Mutex(initiallyOwned: true, mutexId, out mutexCreated, securitySettings); }
protected override void OnExit(ExitEventArgs e)
{
base.OnExit(e);
if (mutexCreated)
{
try
{
mutex.ReleaseMutex();
}
catch (ApplicationException ex)
{
MessageBox.Show(ex.Message, ex.GetType().FullName, MessageBoxButton.OK, MessageBoxImage.Error);
}
}
mutex.Dispose();
}
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
if (!mutexCreated)
{
MessageBox.Show("Already started!");
Shutdown();
}
}
}
using
检查createdNew
并添加mutex.Dispose()
到内部finally
。我无法解释清楚,现在(我不知道原因),但是当我有我自己的情况mutex.WaitOne
返回true
后createdNew
成为false
(我获得了在当前的互斥体AppDomain
,然后装入一个新的AppDomain
,并执行相同的代码在其中)。