android:使用毕加索创建圆形图像


108

我已经问过这个问题,并且对我正在使用的毕加索版本已经做出了承诺:如何使用毕加索将圆形位图发送到ImageView?我是毕加索的新手,唯一使用过的东西是

Picasso.with(context).load(url).resize(w, h).into(imageview);

我已经找到https://gist.github.com/julianshen/5829333,但是我不确定如何以一种不尴尬的方式将其与上面的行结合起来。


您提供的链接足以回答您自己的问题。而且您只需要应用Picasso.with(activity).load(mayorShipImageLink).transform(new CircleTransform())。into(ImageView);
lagos

Answers:


286

由于有答案,请稍做研究。无论如何,请遵循此链接并仔细阅读以了解如何使用它。

试试这个:

import com.squareup.picasso.Transformation;

public class CircleTransform implements Transformation {
    @Override
    public Bitmap transform(Bitmap source) {
        int size = Math.min(source.getWidth(), source.getHeight());

        int x = (source.getWidth() - size) / 2;
        int y = (source.getHeight() - size) / 2;

        Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);
        if (squaredBitmap != source) {
            source.recycle();
        }

        Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig());

        Canvas canvas = new Canvas(bitmap);
        Paint paint = new Paint();
        BitmapShader shader = new BitmapShader(squaredBitmap,
                Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        paint.setShader(shader);
        paint.setAntiAlias(true);

        float r = size / 2f;
        canvas.drawCircle(r, r, r, paint);

        squaredBitmap.recycle();
        return bitmap;
    }

    @Override
    public String key() {
        return "circle";
    }
}

然后像下面这样简单地应用它:

Picasso.with(activity).load(mayorShipImageLink).transform(new CircleTransform()).into(ImageView);

@ anirudh-sharma确保添加以下导入:import android.graphics.Bitmap; 导入android.graphics.BitmapShader; 导入android.graphics.Canvas; 导入android.graphics.Paint; 导入com.squareup.picasso.Transformation;
AG1 2015年

1
@all:如果您在gif图片上遇到了空指针异常,请检查此内容
Cerlin

在Kotlin中也像魅力一样工作。现有API的一种更改BitmapShader.TileMode.CLAMP已经不存在了,我已经更新了答案
sud007

不起作用! 潜在致命信号6(SIGBART),这意味着bitmap.recycle()实际上正在从内存中删除刷新,并导致signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr -------- 11-12 00:03:47.941 29091 29091 F DEBUG : Abort message: 'Error, cannot access an invalid/free'd bitmap here!'-> 中止消息:'错误,无法在此处访问无效/已释放的位图!因为它是从内存中收集的垃圾。bitmap.recycle据我了解,用于较旧的Android设备。
Haroun Hajem,

47

这是support-v4库提供的内容!查看 RoundedBitmapDrawable。无需自己动手:

Picasso.with(context).load(url)
                        .resize(w, h)
                        .into(myImageView, new Callback() {
                            @Override
                            public void onSuccess() {
                                Bitmap imageBitmap = ((BitmapDrawable) myImageView.getDrawable()).getBitmap();
                                RoundedBitmapDrawable imageDrawable = RoundedBitmapDrawableFactory.create(getResources(), imageBitmap);
                                imageDrawable.setCircular(true);
                                imageDrawable.setCornerRadius(Math.max(imageBitmap.getWidth(), imageBitmap.getHeight()) / 2.0f);
                                myImageView.setImageDrawable(imageDrawable);
                            }
                            @Override
                            public void onError() {
                                myImageView.setImageResource(R.drawable.default_image);
                            }
                        });

注意:毕加索也有一个.transform(customTransformation)调用,您可以在理论上使用它,但是我对此有疑问。以上工作。祝好运!


这将完全适合正方形图像。在任何图像的拐角半径中使用Math.min。imageDrawable.setCornerRadius(Math.min(imageBitmap.getWidth(),imageBitmap.getHeight())/ 2.0f);
Xplosive

我们是否应该在OnSuccess()中创建单独的线程,因为从原始位图创建舍入位图可能是一项艰巨的任务?
HasaDev

17

我发现的另一个选择是这个人库。它可以独立使用,也可以与毕加索一起使用。我选择了毕加索路线,如下所示:

https://github.com/vinc3m1/RoundedImageView

Transformation transformation = new RoundedTransformationBuilder()
          .borderColor(Color.BLACK)
          .borderWidthDp(3)
          .cornerRadiusDp(30)
          .oval(false)
          .build();

Picasso.with(context)
    .load(url)
    .fit()
    .transform(transformation)
    .into(imageView);

为我工作!



10

我已经尝试了上面的所有解决方案,但是没有一个可以让我进行不裁剪图片的圆形转换..这些解决方案仅适用于宽度和高度相同的图像..这是我上面的解决方案

首先------

Picasso.with(getActivity())
            .load(url)
            .error(R.drawable.image2)
            .placeholder(R.drawable.ic_drawer)
            .resize(200, 200)
            .transform(new ImageTrans_CircleTransform())
            .into(imageView1);

然后做--------

import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Shader.TileMode;

import com.squareup.picasso.Transformation;
public class ImageTrans_CircleTransform implements Transformation {
 @Override
    public Bitmap transform(Bitmap source) {
 if (source == null || source.isRecycled()) {
                return null;
            }

            final int width = source.getWidth() + borderwidth;
            final int height = source.getHeight() + borderwidth;

            Bitmap canvasBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
            BitmapShader shader = new BitmapShader(source, TileMode.CLAMP, TileMode.CLAMP);
            Paint paint = new Paint();
            paint.setAntiAlias(true);
            paint.setShader(shader);

            Canvas canvas = new Canvas(canvasBitmap);
            float radius = width > height ? ((float) height) / 2f : ((float) width) / 2f;
            canvas.drawCircle(width / 2, height / 2, radius, paint);

            //border code
            paint.setShader(null);
            paint.setStyle(Paint.Style.STROKE);
            paint.setColor(bordercolor);
            paint.setStrokeWidth(borderwidth);
            canvas.drawCircle(width / 2, height / 2, radius - borderwidth / 2, paint);
            //--------------------------------------

            if (canvasBitmap != source) {
                source.recycle();
            }

            return canvasBitmap;
}
 @Override
    public String key() {
        return "circle";
    }
}

8

使用此库可创建圆形imageview。 要制作圆形ImageView,请将此CircularImageView库添加到您的项目中, 然后在布局XML中添加CircularImageView

<com.pkmmte.view.CircularImageView
        android:layout_width="250dp"
        android:layout_height="250dp"
        android:src="@drawable/image"
        app:border_color="#EEEEEE"
        app:border_width="4dp"
        app:shadow="true" />`

然后使用毕加索将所需的图像加载到此imageView中。毕加索会执行所有您无需担心的缓存


2

在下面的代码中包含Layer-list类型的xml drawable

<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item android:id="@+id/shape_status">
        <shape android:shape="oval">
            <solid android:color="@android:color/black"/>
        </shape>
    </item>
<item android:drawable="@drawable/ic_status_content"/></layer-list>

然后使用xml到android.src中的ImageView

 <ImageView
            android:id="@+id/iconStatus"
            android:layout_width="55dp"
            android:layout_height="55dp"
            android:layout_gravity="right"
            android:src="@drawable/ic_circle_status"
            android:layout_alignParentTop="true"
            android:layout_alignParentEnd="true"/>


0

这个正在使用当前的Picasso 3快照:

class CircleTransformation : Transformation {

  override fun transform(source: RequestHandler.Result): RequestHandler.Result {
    if (source.bitmap == null) {
      return source
    }

    var bitmap: Bitmap

    // since we cant transform hardware bitmaps create a software copy first
    if (VERSION.SDK_INT >= VERSION_CODES.O && source.bitmap!!.config == Config.HARDWARE) {
      val softwareCopy = source.bitmap!!.copy(Config.ARGB_8888, true)
      if (softwareCopy == null) {
        return source
      } else {
        bitmap = softwareCopy
        source.bitmap!!.recycle()
      }
    } else {
      bitmap = source.bitmap!!
    }

    var size = bitmap.width
    // if bitmap is non-square first create square one
    if (size != bitmap.height) {
      var sizeX = size
      var sizeY = bitmap.height
      size = Math.min(sizeY, sizeX)
      sizeX = (sizeX - size) / 2
      sizeY = (sizeY - size) / 2

      val squareSource = Bitmap.createBitmap(bitmap, sizeX, sizeY, size, size)
      bitmap.recycle()
      bitmap = squareSource
    }

    val circleBitmap = Bitmap.createBitmap(size, size, Config.ARGB_8888)
    val canvas = Canvas(circleBitmap)
    val paint = Paint()
    val shader = BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)

    paint.shader = shader
    paint.isAntiAlias = true
    val centerAndRadius = size / 2f
    canvas.drawCircle(centerAndRadius, centerAndRadius, centerAndRadius, paint)

    bitmap.recycle()
    return RequestHandler.Result(circleBitmap, source.loadedFrom, source.exifRotation)
  }

  override fun key(): String {
    return "circleTransformation()"
  }
}

Picasso3要点:https://gist.github.com/G00fY2/f3fbc468570024930c1fd9eb4cec85a1


0

这是Picasso v2.71828对我有用的东西

class CircleTransform : Transformation {
override fun transform(source: Bitmap?): Bitmap? {
    if (source == null) {
        return source
    }

    var bitmap: Bitmap

    // since we cant transform hardware bitmaps create a software copy first
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O && source.config == Bitmap.Config.HARDWARE) {
        val softwareCopy = source.copy(Bitmap.Config.ARGB_8888, true)
        if (softwareCopy == null) {
            return source
        } else {
            bitmap = softwareCopy
            source.recycle()
        }
    } else {
        bitmap = source
    }

    var size = bitmap.width
    // if bitmap is non-square first create square one
    if (size != bitmap.height) {
        var sizeX = size
        var sizeY = bitmap.height
        size = Math.min(sizeY, sizeX)
        sizeX = (sizeX - size) / 2
        sizeY = (sizeY - size) / 2

        val squareSource = Bitmap.createBitmap(bitmap, sizeX, sizeY, size, size)
        bitmap.recycle()
        bitmap = squareSource
    }

    val circleBitmap = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888)
    val canvas = Canvas(circleBitmap)
    val paint = Paint()
    val shader = BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)

    paint.shader = shader
    paint.isAntiAlias = true
    val centerAndRadius = size / 2f
    canvas.drawCircle(centerAndRadius, centerAndRadius, centerAndRadius, paint)

    bitmap.recycle()
    return circleBitmap
}


override fun key(): String {
    return "circleTransformation()"
}

}

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