是否可以从OS X中的程序模拟鼠标的动作?具体来说,简短的版本是我正在尝试使用两个网络摄像头来模拟触摸屏。因此,假设我可以获得X,Y位置,是否可以通过鼠标移动或单击将信息发送到OS?
编辑-或者如果在另一个操作系统中特别容易,我愿意考虑一下。
Answers:
对的,这是可能的。您可以使用Quartz Event Services模拟输入事件。
假设使用C,我写了这个简单的例子:
#include <ApplicationServices/ApplicationServices.h>
#include <unistd.h>
int main() {
// Move to 200x200
CGEventRef move1 = CGEventCreateMouseEvent(
NULL, kCGEventMouseMoved,
CGPointMake(200, 200),
kCGMouseButtonLeft // ignored
);
// Move to 250x250
CGEventRef move2 = CGEventCreateMouseEvent(
NULL, kCGEventMouseMoved,
CGPointMake(250, 250),
kCGMouseButtonLeft // ignored
);
// Left button down at 250x250
CGEventRef click1_down = CGEventCreateMouseEvent(
NULL, kCGEventLeftMouseDown,
CGPointMake(250, 250),
kCGMouseButtonLeft
);
// Left button up at 250x250
CGEventRef click1_up = CGEventCreateMouseEvent(
NULL, kCGEventLeftMouseUp,
CGPointMake(250, 250),
kCGMouseButtonLeft
);
// Now, execute these events with an interval to make them noticeable
CGEventPost(kCGHIDEventTap, move1);
sleep(1);
CGEventPost(kCGHIDEventTap, move2);
sleep(1);
CGEventPost(kCGHIDEventTap, click1_down);
CGEventPost(kCGHIDEventTap, click1_up);
// Release the events
CFRelease(click1_up);
CFRelease(click1_down);
CFRelease(move2);
CFRelease(move1);
return 0;
}
并假设使用GCC,则编译为:
gcc -o program program.c -Wall -framework ApplicationServices
享受魔术。
These functions are still supported, but they are not recommended for new development
,他们忘了提出什么建议,有人知道吗?
these functions
严格指的是文件中声明的较旧的事件相关函数集CGRemoteOperation.h
-此处未使用。
Swift
鼠标移动并单击示例:
func mouseMoveAndClick(onPoint point: CGPoint) {
guard let moveEvent = CGEvent(mouseEventSource: nil, mouseType: .mouseMoved, mouseCursorPosition: point, mouseButton: .left) else {
return
}
guard let downEvent = CGEvent(mouseEventSource: nil, mouseType: .leftMouseDown, mouseCursorPosition: point, mouseButton: .left) else {
return
}
guard let upEvent = CGEvent(mouseEventSource: nil, mouseType: .leftMouseUp, mouseCursorPosition: point, mouseButton: .left) else {
return
}
moveEvent.post(tap: CGEventTapLocation.cghidEventTap)
downEvent.post(tap: CGEventTapLocation.cghidEventTap)
upEvent.post(tap: CGEventTapLocation.cghidEventTap)
}
这是一个基于jweyrick的答案的工作C程序:
// Compile instructions:
//
// gcc -o click click.c -Wall -framework ApplicationServices
#include <ApplicationServices/ApplicationServices.h>
#include <unistd.h>
int main(int argc, char *argv[]) {
int x = 0, y = 0, n = 1;
float duration = 0.1;
if (argc < 3) {
printf("USAGE: click X Y [N] [DURATION]\n");
exit(1);
}
x = atoi(argv[1]);
y = atoi(argv[2]);
if (argc >= 4) {
n = atoi(argv[3]);
}
if (argc >= 5) {
duration = atof(argv[4]);
}
CGEventRef click_down = CGEventCreateMouseEvent(
NULL, kCGEventLeftMouseDown,
CGPointMake(x, y),
kCGMouseButtonLeft
);
CGEventRef click_up = CGEventCreateMouseEvent(
NULL, kCGEventLeftMouseUp,
CGPointMake(x, y),
kCGMouseButtonLeft
);
// Now, execute these events with an interval to make them noticeable
for (int i = 0; i < n; i++) {
CGEventPost(kCGHIDEventTap, click_down);
sleep(duration);
CGEventPost(kCGHIDEventTap, click_up);
sleep(duration);
}
// Release the events
CFRelease(click_down);
CFRelease(click_up);
return 0;
}
usleep(duration*1000000)
。否则,您将只睡整数秒!