是否可以将资源文件中的某些值直接添加到XAML标记中?或为了进行本地化,我们总是必须在* .cs文件中进行如下操作:
txtMessage.Text = Messages.WarningUserMessage;
Messages
资源txtMessage
是哪里,文本块是哪里。
是否可以将资源文件中的某些值直接添加到XAML标记中?或为了进行本地化,我们总是必须在* .cs文件中进行如下操作:
txtMessage.Text = Messages.WarningUserMessage;
Messages
资源txtMessage
是哪里,文本块是哪里。
Answers:
确保在resx编辑器中将“代码生成”设置为“公共”,然后可以简单地使用:
<TextBlock Text="{x:Static Messages.WarningUserMessage}" />
Messages
在与屏幕相同的名称空间中起作用。
Messages
不在不同的程序集中,因为构造函数是作为内部生成的。
这样做很容易。在XAML文件中添加xmlns并直接使用资源。
xmlns:resx="clr-namespace:wpfapplicationname.Properties"
Title="{x:Static resx:Resources.name}"
我知道我的回复有些晚,但是我认为值得分享:
要使用存储在* .resx文件中的字符串而不使用Static关键字:
xmlns:resource="clr-namespace:YourProject.Properties"
在ApplicationResources(app.xaml文件)中为* .resx文件添加资源
<Application.Resources>
<resource:ResourceFileName x:Key="ApplicationStringResources" />
</Application.Resources>
在您的XAML文件中,使用以下绑定,让我们以“窗口标题”为例
Title="{Binding TitleString, Source={StaticResource ResourceKey=ApplicationStringResources}}"
TitleString是* .resx文件中StringProperty的名称
最后但并非最不重要的一点是,不要忘记将资源文件访问修饰符更改为Public。
最简单的方法可能是直接引用项目(它们是静态属性,默认情况下是内部属性):
<TextBlock x:Name="txtMessage" Text="{x:Static MyApp.Properties.Resource.TextString}"/>
如果您正在使用本地化的WPF应用程序,那么我建议您参阅http://wpflocalization.codeplex.com/上有关CodePlex的指南,以及如果您正在构建复合应用程序(使用PRISM或MEF)然后我有一篇博客文章,介绍了一种使用标准绑定完成WPF本地化的好方法。
经过一整天的调查,此评论Xaml本地化:在不带x:static的Xaml中使用.resx资源,我找到了一个简单的解决方案,以* .resx-文件(嵌入的资源或引用的程序集)提供多语言支持。从Framework 4开始,有一个名为DynamicObject的基类,用于在名称空间System.Dynamic中指定运行时的动态行为。
我从System.Dynamic.DynamicObject-类派生以下ResourceLoader:
public class ResourceLoader : DynamicObject
{
#region Fields ---------------------------------------------------------------
private const string DefaultResourcesSuffix = "Resource";
private ResourceManager _resourceMan;
private CultureInfo culture;
private readonly string _defaultAssemblyName;
private readonly Assembly _defaultAssembly;
private Assembly theAssembly;
private string resourcesSuffix;
private string assembly;
#endregion // Fields
#region Properties -----------------------------------------------------------
/// <summary>
/// Gets or sets the assembly.
/// </summary>
public string Assembly
{
get { return assembly; }
set
{
assembly = value;
theAssembly = System.Reflection.Assembly.Load(assembly);
_resourceMan = null;
}
}
/// <summary>
/// Gets or sets the resources suffix.
/// </summary>
public string ResourcesSuffix
{
get { return resourcesSuffix; }
set
{
resourcesSuffix = value;
_resourceMan = null;
}
}
/// <summary>
/// Get, set culture
/// </summary>
public CultureInfo CurrentCulture
{
get { this.culture = this.culture ?? CultureInfo.InvariantCulture; return this.culture; }
set { this.culture = value; }
}
/// <summary>
/// Creates new instace of <see cref="System.Resources.ResourceManager"/> at initialisation or change of <see cref="ResourceFileAccessSample.ResourceBinding.ResourceLoader.Assembly"/>.
/// </summary>
private ResourceManager ResourceManager
{
get
{
if (ReferenceEquals(_resourceMan, null))
{
ResourceManager temp = new ResourceManager(
string.Format("{0}.{1}", Assembly ?? _defaultAssemblyName, ResourcesSuffix ?? DefaultResourcesSuffix),
theAssembly ?? _defaultAssembly);
_resourceMan = temp;
}
return _resourceMan;
}
}
#endregion // Properties
#region Methods --------------------------------------------------------------
private object GetResource(string name, CultureInfo language)
{
if (language == null || language == CultureInfo.InvariantCulture)
return ResourceManager.GetObject(name);
return ResourceManager.GetObject(name, language);
}
/// <summary>
/// Provides the implementation for operations that get member values. Classes derived from the <see cref="T:System.Dynamic.DynamicObject"/> class can override this method to specify dynamic behavior for operations such as getting a value for a property.
/// </summary>
/// <param name="binder">Provides information about the object that called the dynamic operation. The binder.Name property provides the name of the member on which the dynamic operation is performed. For example, for the Console.WriteLine(sampleObject.SampleProperty) statement, where sampleObject is an instance of the class derived from the <see cref="T:System.Dynamic.DynamicObject"/> class, binder.Name returns "SampleProperty". The binder.IgnoreCase property specifies whether the member name is case-sensitive.</param>
/// <param name="result">The result of the get operation. For example, if the method is called for a property, you can assign the property value to <paramref name="result"/>.</param>
/// <returns>
/// true if the operation is successful; otherwise, false. If this method returns false, the run-time binder of the language determines the behavior. (In most cases, a run-time exception is thrown.)
/// </returns>
public override bool TryGetMember(GetMemberBinder binder, out object result)
{
result = GetResource(binder.Name, this.culture);
if (result != null && result.GetType() == typeof(System.Drawing.Bitmap))
{
System.Drawing.Bitmap currentBmp = result as System.Drawing.Bitmap;
currentBmp.MakeTransparent(System.Drawing.Color.Magenta);
BitmapSource src = Imaging.CreateBitmapSourceFromHBitmap(currentBmp.GetHbitmap(), IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
result = src;
}
return result == null ? false : true;
}
/// <summary>
/// Switch set culture
/// </summary>
public void SwitchCulture(CultureInfo NewCulture)
{
this.culture = NewCulture;
}
#endregion // Methods
#region Constructors ---------------------------------------------------------
/// <summary>
/// Initializes a new instance of the <see cref="ResourceLoader"/> class.
/// </summary>
public ResourceLoader()
: this(CultureInfo.InvariantCulture, DefaultResourcesSuffix)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="ResourceLoader"/> class.
/// </summary>
public ResourceLoader(CultureInfo InitCulture, string ResourceSuffix)
{
_defaultAssemblyName = GetType().Assembly.GetName().Name;
_defaultAssembly = GetType().Assembly;
this.culture = InitCulture;
this.resourcesSuffix = ResourceSuffix;
}
#endregion // Constructors
}
您可以在xaml中创建实例,如下所示:
<Application x:Class="ResourceFileAccessSample.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:src="clr-namespace:ResourceFileAccessSample.ResourceBinding"
StartupUri="Window1.xaml" Startup="Application_Startup" >
<Application.Resources>
<src:ResourceLoader x:Key="resource" CurrentCulture="(Default)" ResourcesSuffix="Resource" />
</Application.Resources>
C#代码:
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window
{
private ResourceLoader res;
public Window1()
{
InitializeComponent();
// load it from WPF Resources
this.res = (ResourceLoader)this.FindResource("resource");
// or create an instance
//this.res = new ResourceLoader(CultureInfo.InvariantCulture, "Resource");
this.LayoutRoot.DataContext = res;
}
private void btnSwichLanguage_Click(object sender, RoutedEventArgs e)
{
res.SwitchCulture(new CultureInfo("de"));
this.LayoutRoot.DataContext = null;
this.LayoutRoot.DataContext = res;
}
}
现在可以绑定字符串和图像(图像将转换为WPF编译器BitmapSource:
<StackPanel Name="LayoutRoot" Orientation="Vertical">
<Label Name="lblText" Content="{Binding Path=rsName, Mode=OneWay}" HorizontalContentAlignment="Center" Margin="5" Padding="0" />
<Image Source="{Binding Path=AlignObjectsTop}" Height="16" Width="16" Margin="5" />
<Button Name="btnSwichLanguage" Content="Switch to de" Click="btnSwichLanguage_Click" MinHeight="25" Width="100" />
</StackPanel>