Answers:
在此论坛中,将其归功于“ Josh”。
Application.Quit()
并且Process.Kill()
是可能的解决方案,但已证明是不可靠的。当主应用程序死亡时,您仍然可以运行子进程。我们真正想要的是子进程在主进程死亡后立即死亡。
解决方案是使用“作业对象” http://msdn.microsoft.com/zh-cn/library/ms682409(VS.85).aspx。
这个想法是为您的主应用程序创建一个“作业对象”,并向该作业对象注册子进程。如果主进程终止,则操作系统将负责终止子进程。
public enum JobObjectInfoType
{
AssociateCompletionPortInformation = 7,
BasicLimitInformation = 2,
BasicUIRestrictions = 4,
EndOfJobTimeInformation = 6,
ExtendedLimitInformation = 9,
SecurityLimitInformation = 5,
GroupInformation = 11
}
[StructLayout(LayoutKind.Sequential)]
public struct SECURITY_ATTRIBUTES
{
public int nLength;
public IntPtr lpSecurityDescriptor;
public int bInheritHandle;
}
[StructLayout(LayoutKind.Sequential)]
struct JOBOBJECT_BASIC_LIMIT_INFORMATION
{
public Int64 PerProcessUserTimeLimit;
public Int64 PerJobUserTimeLimit;
public Int16 LimitFlags;
public UInt32 MinimumWorkingSetSize;
public UInt32 MaximumWorkingSetSize;
public Int16 ActiveProcessLimit;
public Int64 Affinity;
public Int16 PriorityClass;
public Int16 SchedulingClass;
}
[StructLayout(LayoutKind.Sequential)]
struct IO_COUNTERS
{
public UInt64 ReadOperationCount;
public UInt64 WriteOperationCount;
public UInt64 OtherOperationCount;
public UInt64 ReadTransferCount;
public UInt64 WriteTransferCount;
public UInt64 OtherTransferCount;
}
[StructLayout(LayoutKind.Sequential)]
struct JOBOBJECT_EXTENDED_LIMIT_INFORMATION
{
public JOBOBJECT_BASIC_LIMIT_INFORMATION BasicLimitInformation;
public IO_COUNTERS IoInfo;
public UInt32 ProcessMemoryLimit;
public UInt32 JobMemoryLimit;
public UInt32 PeakProcessMemoryUsed;
public UInt32 PeakJobMemoryUsed;
}
public class Job : IDisposable
{
[DllImport("kernel32.dll", CharSet = CharSet.Unicode)]
static extern IntPtr CreateJobObject(object a, string lpName);
[DllImport("kernel32.dll")]
static extern bool SetInformationJobObject(IntPtr hJob, JobObjectInfoType infoType, IntPtr lpJobObjectInfo, uint cbJobObjectInfoLength);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool AssignProcessToJobObject(IntPtr job, IntPtr process);
private IntPtr m_handle;
private bool m_disposed = false;
public Job()
{
m_handle = CreateJobObject(null, null);
JOBOBJECT_BASIC_LIMIT_INFORMATION info = new JOBOBJECT_BASIC_LIMIT_INFORMATION();
info.LimitFlags = 0x2000;
JOBOBJECT_EXTENDED_LIMIT_INFORMATION extendedInfo = new JOBOBJECT_EXTENDED_LIMIT_INFORMATION();
extendedInfo.BasicLimitInformation = info;
int length = Marshal.SizeOf(typeof(JOBOBJECT_EXTENDED_LIMIT_INFORMATION));
IntPtr extendedInfoPtr = Marshal.AllocHGlobal(length);
Marshal.StructureToPtr(extendedInfo, extendedInfoPtr, false);
if (!SetInformationJobObject(m_handle, JobObjectInfoType.ExtendedLimitInformation, extendedInfoPtr, (uint)length))
throw new Exception(string.Format("Unable to set information. Error: {0}", Marshal.GetLastWin32Error()));
}
#region IDisposable Members
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
private void Dispose(bool disposing)
{
if (m_disposed)
return;
if (disposing) {}
Close();
m_disposed = true;
}
public void Close()
{
Win32.CloseHandle(m_handle);
m_handle = IntPtr.Zero;
}
public bool AddProcess(IntPtr handle)
{
return AssignProcessToJobObject(m_handle, handle);
}
}
看着构造函数...
JOBOBJECT_BASIC_LIMIT_INFORMATION info = new JOBOBJECT_BASIC_LIMIT_INFORMATION();
info.LimitFlags = 0x2000;
此处的关键是正确设置作业对象。在构造函数中,我将“限制”设置为0x2000,这是的数字值JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE
。
MSDN将该标志定义为:
当作业的最后一个句柄关闭时,导致与作业关联的所有进程终止。
设置好此类后,您只需在作业中注册每个子进程。例如:
[DllImport("user32.dll", SetLastError = true)]
public static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
Excel.Application app = new Excel.ApplicationClass();
uint pid = 0;
Win32.GetWindowThreadProcessId(new IntPtr(app.Hwnd), out pid);
job.AddProcess(Process.GetProcessById((int)pid).Handle);
Win32.CloseHandle
起源于哪里?这是从kernel32.dll导入的吗?那里有一个匹配的签名,但是您没有像其他API函数一样显式导入它。
该答案以@Matt Howells的出色答案以及其他答案开头(请参见下面的代码中的链接)。改进之处:
extendedInfoPtr
CreateJobObject
(使用Windows 10,Visual Studio 2015、32位)。这是使用此代码的方法:
// Get a Process object somehow.
Process process = Process.Start(exePath, args);
// Add the Process to ChildProcessTracker.
ChildProcessTracker.AddProcess(process);
要支持Windows 7,需要:
就我而言,我不需要支持Windows 7,因此我在下面的静态构造函数的顶部进行了简单的检查。
/// <summary>
/// Allows processes to be automatically killed if this parent process unexpectedly quits.
/// This feature requires Windows 8 or greater. On Windows 7, nothing is done.</summary>
/// <remarks>References:
/// https://stackoverflow.com/a/4657392/386091
/// https://stackoverflow.com/a/9164742/386091 </remarks>
public static class ChildProcessTracker
{
/// <summary>
/// Add the process to be tracked. If our current process is killed, the child processes
/// that we are tracking will be automatically killed, too. If the child process terminates
/// first, that's fine, too.</summary>
/// <param name="process"></param>
public static void AddProcess(Process process)
{
if (s_jobHandle != IntPtr.Zero)
{
bool success = AssignProcessToJobObject(s_jobHandle, process.Handle);
if (!success && !process.HasExited)
throw new Win32Exception();
}
}
static ChildProcessTracker()
{
// This feature requires Windows 8 or later. To support Windows 7 requires
// registry settings to be added if you are using Visual Studio plus an
// app.manifest change.
// https://stackoverflow.com/a/4232259/386091
// https://stackoverflow.com/a/9507862/386091
if (Environment.OSVersion.Version < new Version(6, 2))
return;
// The job name is optional (and can be null) but it helps with diagnostics.
// If it's not null, it has to be unique. Use SysInternals' Handle command-line
// utility: handle -a ChildProcessTracker
string jobName = "ChildProcessTracker" + Process.GetCurrentProcess().Id;
s_jobHandle = CreateJobObject(IntPtr.Zero, jobName);
var info = new JOBOBJECT_BASIC_LIMIT_INFORMATION();
// This is the key flag. When our process is killed, Windows will automatically
// close the job handle, and when that happens, we want the child processes to
// be killed, too.
info.LimitFlags = JOBOBJECTLIMIT.JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE;
var extendedInfo = new JOBOBJECT_EXTENDED_LIMIT_INFORMATION();
extendedInfo.BasicLimitInformation = info;
int length = Marshal.SizeOf(typeof(JOBOBJECT_EXTENDED_LIMIT_INFORMATION));
IntPtr extendedInfoPtr = Marshal.AllocHGlobal(length);
try
{
Marshal.StructureToPtr(extendedInfo, extendedInfoPtr, false);
if (!SetInformationJobObject(s_jobHandle, JobObjectInfoType.ExtendedLimitInformation,
extendedInfoPtr, (uint)length))
{
throw new Win32Exception();
}
}
finally
{
Marshal.FreeHGlobal(extendedInfoPtr);
}
}
[DllImport("kernel32.dll", CharSet = CharSet.Unicode)]
static extern IntPtr CreateJobObject(IntPtr lpJobAttributes, string name);
[DllImport("kernel32.dll")]
static extern bool SetInformationJobObject(IntPtr job, JobObjectInfoType infoType,
IntPtr lpJobObjectInfo, uint cbJobObjectInfoLength);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool AssignProcessToJobObject(IntPtr job, IntPtr process);
// Windows will automatically close any open job handles when our process terminates.
// This can be verified by using SysInternals' Handle utility. When the job handle
// is closed, the child processes will be killed.
private static readonly IntPtr s_jobHandle;
}
public enum JobObjectInfoType
{
AssociateCompletionPortInformation = 7,
BasicLimitInformation = 2,
BasicUIRestrictions = 4,
EndOfJobTimeInformation = 6,
ExtendedLimitInformation = 9,
SecurityLimitInformation = 5,
GroupInformation = 11
}
[StructLayout(LayoutKind.Sequential)]
public struct JOBOBJECT_BASIC_LIMIT_INFORMATION
{
public Int64 PerProcessUserTimeLimit;
public Int64 PerJobUserTimeLimit;
public JOBOBJECTLIMIT LimitFlags;
public UIntPtr MinimumWorkingSetSize;
public UIntPtr MaximumWorkingSetSize;
public UInt32 ActiveProcessLimit;
public Int64 Affinity;
public UInt32 PriorityClass;
public UInt32 SchedulingClass;
}
[Flags]
public enum JOBOBJECTLIMIT : uint
{
JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE = 0x2000
}
[StructLayout(LayoutKind.Sequential)]
public struct IO_COUNTERS
{
public UInt64 ReadOperationCount;
public UInt64 WriteOperationCount;
public UInt64 OtherOperationCount;
public UInt64 ReadTransferCount;
public UInt64 WriteTransferCount;
public UInt64 OtherTransferCount;
}
[StructLayout(LayoutKind.Sequential)]
public struct JOBOBJECT_EXTENDED_LIMIT_INFORMATION
{
public JOBOBJECT_BASIC_LIMIT_INFORMATION BasicLimitInformation;
public IO_COUNTERS IoInfo;
public UIntPtr ProcessMemoryLimit;
public UIntPtr JobMemoryLimit;
public UIntPtr PeakProcessMemoryUsed;
public UIntPtr PeakJobMemoryUsed;
}
通过以编程方式将托管版本和本机版本相互比较(整体大小以及每个成员的偏移量),我仔细测试了结构的32位和64位版本。
我已经在Windows 7、8和10上测试了此代码。
这篇文章旨在作为@Matt Howells答案的扩展,特别是针对那些在Vista或Win7下使用Job Objects遇到问题的人,尤其是当您在调用AssignProcessToJobObject时遇到拒绝访问错误('5')时。
tl; dr
为了确保与Vista和Win7兼容,请将以下清单添加到.NET父进程中:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<v3:trustInfo xmlns:v3="urn:schemas-microsoft-com:asm.v3">
<v3:security>
<v3:requestedPrivileges>
<v3:requestedExecutionLevel level="asInvoker" uiAccess="false" />
</v3:requestedPrivileges>
</v3:security>
</v3:trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<!-- We specify these, in addition to the UAC above, so we avoid Program Compatibility Assistant in Vista and Win7 -->
<!-- We try to avoid PCA so we can use Windows Job Objects -->
<!-- See https://stackoverflow.com/questions/3342941/kill-child-process-when-parent-process-is-killed -->
<application>
<!--The ID below indicates application support for Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
<!--The ID below indicates application support for Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
</application>
</compatibility>
</assembly>
请注意,当您在Visual Studio 2012中添加新清单时,它将已经包含上面的代码段,因此您无需从听众那里复制它。它还将包括Windows 8的节点。
充分的解释
如果您正在启动的进程已经与另一个作业关联,则您的作业关联将失败,并显示访问被拒绝错误。输入程序兼容性助手,从Windows Vista开始,它将为自己的作业分配各种进程。
在Vista中,只需包含应用程序清单,就可以将您的应用程序标记为不包含在PCA中。Visual Studio似乎会自动为.NET应用程序执行此操作,因此您可以在其中使用。
一个简单的清单不再在Win7中删除它。[1]在这里,您必须使用清单中的标记专门指定与Win7兼容。[2]
这使我担心Windows8。是否需要再次更改清单?显然,云已经中断了,因为Windows 8现在允许一个进程属于多个作业。[3]因此,我尚未对其进行测试,但是我想,如果您仅在清单中包含所支持的OS信息,那么这种疯狂状态将会过去。
提示1:如果像我以前那样用Visual Studio开发.NET应用程序,这里[4]是一些有关如何自定义应用程序清单的很好的说明。
技巧2:从Visual Studio启动应用程序时要小心。我发现,添加适当的清单后,即使从Visual Studio启动时,即使使用了“不调试启动”,PCA仍然存在问题。但是,从资源管理器启动我的应用程序是可行的。使用注册表手动添加devenv以将其从PCA中排除之后,启动使用VS中的Job Objects的应用程序也开始工作。[5]
提示3:如果您想知道PCA是否是问题,请尝试从命令行启动应用程序,或将程序复制到网络驱动器并从那里运行。在这些情况下,将自动禁用PCA。
[2] http://ayende.com/blog/4360/how-to-opt-out-of-program-compatibility-assistant
[3] http://msdn.microsoft.com/zh-cn/library/windows/desktop/ms681949(v=vs.85).aspx:“一个进程可以与Windows 8中的多个作业相关联”
当您控制子进程运行的代码时,这是一种可行的替代方法。这种方法的好处是不需要任何本地Windows调用。
基本思想是将孩子的标准输入重定向到另一端连接到父级的流,并使用该流检测父级何时离开。当您使用System.Diagnostics.Process
启动子,很容易保证它的标准输入重定向:
Process childProcess = new Process();
childProcess.StartInfo = new ProcessStartInfo("pathToConsoleModeApp.exe");
childProcess.StartInfo.RedirectStandardInput = true;
childProcess.StartInfo.CreateNoWindow = true; // no sense showing an empty black console window which the user can't input into
然后,在子进程上,利用以下事实:Read
标准输入流中的s将始终返回至少1个字节,直到流关闭为止,此时它们将开始返回0个字节。我结束操作的方式概述如下:我的方法还使用消息泵来使主线程保持可用状态,而不是监视标准线程,但是这种通用方法也可以在没有消息泵的情况下使用。
using System;
using System.IO;
using System.Threading;
using System.Windows.Forms;
static int Main()
{
Application.Run(new MyApplicationContext());
return 0;
}
public class MyApplicationContext : ApplicationContext
{
private SynchronizationContext _mainThreadMessageQueue = null;
private Stream _stdInput;
public MyApplicationContext()
{
_stdInput = Console.OpenStandardInput();
// feel free to use a better way to post to the message loop from here if you know one ;)
System.Windows.Forms.Timer handoffToMessageLoopTimer = new System.Windows.Forms.Timer();
handoffToMessageLoopTimer.Interval = 1;
handoffToMessageLoopTimer.Tick += new EventHandler((obj, eArgs) => { PostMessageLoopInitialization(handoffToMessageLoopTimer); });
handoffToMessageLoopTimer.Start();
}
private void PostMessageLoopInitialization(System.Windows.Forms.Timer t)
{
if (_mainThreadMessageQueue == null)
{
t.Stop();
_mainThreadMessageQueue = SynchronizationContext.Current;
}
// constantly monitor standard input on a background thread that will
// signal the main thread when stuff happens.
BeginMonitoringStdIn(null);
// start up your application's real work here
}
private void BeginMonitoringStdIn(object state)
{
if (SynchronizationContext.Current == _mainThreadMessageQueue)
{
// we're already running on the main thread - proceed.
var buffer = new byte[128];
_stdInput.BeginRead(buffer, 0, buffer.Length, (asyncResult) =>
{
int amtRead = _stdInput.EndRead(asyncResult);
if (amtRead == 0)
{
_mainThreadMessageQueue.Post(new SendOrPostCallback(ApplicationTeardown), null);
}
else
{
BeginMonitoringStdIn(null);
}
}, null);
}
else
{
// not invoked from the main thread - dispatch another call to this method on the main thread and return
_mainThreadMessageQueue.Post(new SendOrPostCallback(BeginMonitoringStdIn), null);
}
}
private void ApplicationTeardown(object state)
{
// tear down your application gracefully here
_stdInput.Close();
this.ExitThread();
}
}
注意此方法:
实际启动的子.exe必须是控制台应用程序,因此它仍附加到stdin / out / err。如以上示例所示,我只需创建一个引用现有项目的小型控制台项目,实例化我的应用程序上下文并Application.Run()
在该Main
方法的内部调用,即可轻松地修改使用消息泵(但未显示GUI)的现有应用程序。控制台.exe。
从技术上讲,这仅在父进程退出时向子进程发出信号,因此无论父进程正常退出还是崩溃,它都将起作用,但仍由子进程自行执行关闭操作。这可能不是您想要的...
一种方法是将父进程的PID传递给子进程。子进程将定期轮询具有指定pid的进程是否存在。如果没有,它将退出。
您还可以在子方法中使用Process.WaitForExit方法,以在父过程结束时收到通知,但在任务管理器中可能无法正常工作。
Process.Start(string fileName, string arguments)
还有另一种简单有效的相关方法,可以在程序终止时完成子进程。您可以从父级实现调试器并将其附加到调试器。当父进程结束时,子进程将被操作系统杀死。将调试器从子级附加到父级有两种方法(请注意,一次只能附加一个调试器)。您可以在此处找到有关此主题的更多信息。
在这里,您有一个实用程序类,可以启动一个新进程并将调试器附加到该进程。它已根据Roger Knapp的帖子改编。唯一的要求是两个进程需要共享相同的位。您不能从64位进程调试32位进程,反之亦然。
public class ProcessRunner
{
#region "API imports"
private const int DBG_CONTINUE = 0x00010002;
private const int DBG_EXCEPTION_NOT_HANDLED = unchecked((int) 0x80010001);
private enum DebugEventType : int
{
CREATE_PROCESS_DEBUG_EVENT = 3,
//Reports a create-process debugging event. The value of u.CreateProcessInfo specifies a CREATE_PROCESS_DEBUG_INFO structure.
CREATE_THREAD_DEBUG_EVENT = 2,
//Reports a create-thread debugging event. The value of u.CreateThread specifies a CREATE_THREAD_DEBUG_INFO structure.
EXCEPTION_DEBUG_EVENT = 1,
//Reports an exception debugging event. The value of u.Exception specifies an EXCEPTION_DEBUG_INFO structure.
EXIT_PROCESS_DEBUG_EVENT = 5,
//Reports an exit-process debugging event. The value of u.ExitProcess specifies an EXIT_PROCESS_DEBUG_INFO structure.
EXIT_THREAD_DEBUG_EVENT = 4,
//Reports an exit-thread debugging event. The value of u.ExitThread specifies an EXIT_THREAD_DEBUG_INFO structure.
LOAD_DLL_DEBUG_EVENT = 6,
//Reports a load-dynamic-link-library (DLL) debugging event. The value of u.LoadDll specifies a LOAD_DLL_DEBUG_INFO structure.
OUTPUT_DEBUG_STRING_EVENT = 8,
//Reports an output-debugging-string debugging event. The value of u.DebugString specifies an OUTPUT_DEBUG_STRING_INFO structure.
RIP_EVENT = 9,
//Reports a RIP-debugging event (system debugging error). The value of u.RipInfo specifies a RIP_INFO structure.
UNLOAD_DLL_DEBUG_EVENT = 7,
//Reports an unload-DLL debugging event. The value of u.UnloadDll specifies an UNLOAD_DLL_DEBUG_INFO structure.
}
[StructLayout(LayoutKind.Sequential)]
private struct DEBUG_EVENT
{
[MarshalAs(UnmanagedType.I4)] public DebugEventType dwDebugEventCode;
public int dwProcessId;
public int dwThreadId;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1024)] public byte[] bytes;
}
[DllImport("Kernel32.dll", SetLastError = true)]
private static extern bool DebugActiveProcess(int dwProcessId);
[DllImport("Kernel32.dll", SetLastError = true)]
private static extern bool WaitForDebugEvent([Out] out DEBUG_EVENT lpDebugEvent, int dwMilliseconds);
[DllImport("Kernel32.dll", SetLastError = true)]
private static extern bool ContinueDebugEvent(int dwProcessId, int dwThreadId, int dwContinueStatus);
[DllImport("Kernel32.dll", SetLastError = true)]
public static extern bool IsDebuggerPresent();
#endregion
public Process ChildProcess { get; set; }
public bool StartProcess(string fileName)
{
var processStartInfo = new ProcessStartInfo(fileName)
{
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Normal,
ErrorDialog = false
};
this.ChildProcess = Process.Start(processStartInfo);
if (ChildProcess == null)
return false;
new Thread(NullDebugger) {IsBackground = true}.Start(ChildProcess.Id);
return true;
}
private void NullDebugger(object arg)
{
// Attach to the process we provided the thread as an argument
if (DebugActiveProcess((int) arg))
{
var debugEvent = new DEBUG_EVENT {bytes = new byte[1024]};
while (!this.ChildProcess.HasExited)
{
if (WaitForDebugEvent(out debugEvent, 1000))
{
// return DBG_CONTINUE for all events but the exception type
var continueFlag = DBG_CONTINUE;
if (debugEvent.dwDebugEventCode == DebugEventType.EXCEPTION_DEBUG_EVENT)
continueFlag = DBG_EXCEPTION_NOT_HANDLED;
ContinueDebugEvent(debugEvent.dwProcessId, debugEvent.dwThreadId, continueFlag);
}
}
}
else
{
//we were not able to attach the debugger
//do the processes have the same bitness?
//throw ApplicationException("Unable to attach debugger") // Kill child? // Send Event? // Ignore?
}
}
}
用法:
new ProcessRunner().StartProcess("c:\\Windows\\system32\\calc.exe");
我一直在寻找不需要非托管代码的解决方案。我还不能使用标准的输入/输出重定向,因为它是Windows Forms应用程序。
我的解决方案是在父进程中创建一个命名管道,然后将子进程连接到同一管道。如果父进程退出,则管道将断开,子进程可以检测到。
下面是使用两个控制台应用程序的示例:
private const string PipeName = "471450d6-70db-49dc-94af-09d3f3eba529";
public static void Main(string[] args)
{
Console.WriteLine("Main program running");
using (NamedPipeServerStream pipe = new NamedPipeServerStream(PipeName, PipeDirection.Out))
{
Process.Start("child.exe");
Console.WriteLine("Press any key to exit");
Console.ReadKey();
}
}
private const string PipeName = "471450d6-70db-49dc-94af-09d3f3eba529"; // same as parent
public static void Main(string[] args)
{
Console.WriteLine("Child process running");
using (NamedPipeClientStream pipe = new NamedPipeClientStream(".", PipeName, PipeDirection.In))
{
pipe.Connect();
pipe.BeginRead(new byte[1], 0, 1, PipeBrokenCallback, pipe);
Console.WriteLine("Press any key to exit");
Console.ReadKey();
}
}
private static void PipeBrokenCallback(IAsyncResult ar)
{
// the pipe was closed (parent process died), so exit the child process too
try
{
NamedPipeClientStream pipe = (NamedPipeClientStream)ar.AsyncState;
pipe.EndRead(ar);
}
catch (IOException) { }
Environment.Exit(1);
}
使用事件处理程序在一些退出方案上建立钩子:
var process = Process.Start("program.exe");
AppDomain.CurrentDomain.DomainUnload += (s, e) => { process.Kill(); process.WaitForExit(); };
AppDomain.CurrentDomain.ProcessExit += (s, e) => { process.Kill(); process.WaitForExit(); };
AppDomain.CurrentDomain.UnhandledException += (s, e) => { process.Kill(); process.WaitForExit(); };
只是我的2018版本。在Main()方法旁边使用它。
using System.Management;
using System.Diagnostics;
...
// Called when the Main Window is closed
protected override void OnClosed(EventArgs EventArgs)
{
string query = "Select * From Win32_Process Where ParentProcessId = " + Process.GetCurrentProcess().Id;
ManagementObjectSearcher searcher = new ManagementObjectSearcher(query);
ManagementObjectCollection processList = searcher.Get();
foreach (var obj in processList)
{
object data = obj.Properties["processid"].Value;
if (data != null)
{
// retrieve the process
var childId = Convert.ToInt32(data);
var childProcess = Process.GetProcessById(childId);
// ensure the current process is still live
if (childProcess != null) childProcess.Kill();
}
}
Environment.Exit(0);
}
我已经制作了一个子流程管理库,该库通过双向WCF管道监视父流程和子流程。如果子进程终止或父进程终止,则将得到通知。还有一个调试器帮助程序,可自动将VS调试器附加到已启动的子进程中
项目地点:
http://www.crawler-lib.net/child-processes
NuGet软件包:
https://www.nuget.org/packages/ChildProcesses https://www.nuget.org/packages/ChildProcesses.VisualStudioDebug/
在流程开始后最好调用job.AddProcess来做:
prc.Start();
job.AddProcess(prc.Handle);
在终止之前调用AddProcess时,不会终止子进程。(Windows 7 SP1)
private void KillProcess(Process proc)
{
var job = new Job();
job.AddProcess(proc.Handle);
job.Close();
}
到目前为止,对解决方案的丰富性提出了又一个补充。
它们中的许多问题在于,它们依赖于父子进程有序地关闭,这在开发正在进行时并不总是正确的。我发现,每当我在调试器中终止父进程时,我的子进程就经常被孤立,这要求我使用任务管理器杀死孤立的进程以重建解决方案。
解决方案:在子进程的命令行上传递父进程ID(或者在环境变量中侵入性更小)。
在父流程中,该流程ID可用为:
Process.CurrentProcess.Id;
在子进程中:
Process parentProcess = Process.GetProcessById(parentProcessId);
parentProcess.Exited += (s, e) =>
{
// clean up what you can.
this.Dispose();
// maybe log an error
....
// And terminate with prejudice!
//(since something has already gone terribly wrong)
Process.GetCurrentProcess().Kill();
}
关于这在生产代码中是否可以接受,我有两种想法。一方面,这永远都不会发生。但另一方面,这可能意味着重新启动进程和重新启动生产服务器之间的区别。而且永远不会发生的事情经常发生。
并且在调试有序关闭问题时肯定有用。