我正在寻找一种方法来查看文件在C#中的最后修改时间。我拥有对该文件的完全访问权限。
我正在寻找一种方法来查看文件在C#中的最后修改时间。我拥有对该文件的完全访问权限。
Answers:
您只需要File.GetLastWriteTime静态方法。
例:
var lastModified = System.IO.File.GetLastWriteTime("C:\foo.bar");
Console.WriteLine(lastModified.ToString("dd/MM/yy HH:mm:ss"));
但是请注意,在极少数情况下,写入文件时系统不会更新上次修改的时间(这可以作为高频写入的优化(例如日志记录或错误)而有意发生),则此方法将失败,您将需要从系统订阅文件写入通知,并不断进行监听。
请注意,函数File.GetLastWriteTime并不总是按预期运行,操作系统有时有时不会立即更新这些值。即使文件已经被修改过,您也可能会获得旧的时间戳记。
行为可能因OS版本而异。例如,此单元测试每次在我的开发人员机器上都能正常运行,但是在我们的构建服务器上始终会失败。
  [TestMethod]
  public void TestLastModifiedTimeStamps()
  {
     var tempFile = Path.GetTempFileName();
     var lastModified = File.GetLastWriteTime(tempFile);
     using (new FileStream(tempFile, FileMode.Create, FileAccess.Write, FileShare.None))
     {
     }
     Assert.AreNotEqual(lastModified, File.GetLastWriteTime(tempFile));
  }
请参阅File.GetLastWriteTime似乎正在返回“过期”值
您的选择:
a)偶尔会有疏忽。
b)建立一个活动组件,以实现观察者模式(例如tcp服务器客户端结构),直接传达更改,而不是写入/读取文件。快速而灵活,但又有依赖性和可能的故障点(当然还有一些工作)。
c)通过替换其他进程定期读取的专用信号文件的内容来确保信令过程。它不像轮询过程那样聪明,并且比调用File.GetLastWriteTime要大得多的开销,但是如果不经常从太多地方检查内容,它将可以完成工作。
/// <summary>
/// type to set signals or check for them using a central file 
/// </summary>
public class FileSignal
{
    /// <summary>
    /// path to the central file for signal control
    /// </summary>
    public string FilePath { get; private set; }
    /// <summary>
    /// numbers of retries when not able to retrieve (exclusive) file access
    /// </summary>
    public int MaxCollisions { get; private set; }
    /// <summary>
    /// timespan to wait until next try
    /// </summary>
    public TimeSpan SleepOnCollisionInterval { get; private set; }
    /// <summary>
    /// Timestamp of the last signal
    /// </summary>
    public DateTime LastSignal { get; private set; }
    /// <summary>
    /// constructor
    /// </summary>
    /// <param name="filePath">path to the central file for signal control</param>
    /// <param name="maxCollisions">numbers of retries when not able to retrieve (exclusive) file access</param>
    /// <param name="sleepOnCollisionInterval">timespan to wait until next try </param>
    public FileSignal(string filePath, int maxCollisions, TimeSpan sleepOnCollisionInterval)
    {
        FilePath = filePath;
        MaxCollisions = maxCollisions;
        SleepOnCollisionInterval = sleepOnCollisionInterval;
        LastSignal = GetSignalTimeStamp();
    }
    /// <summary>
    /// constructor using a default value of 50 ms for sleepOnCollisionInterval
    /// </summary>
    /// <param name="filePath">path to the central file for signal control</param>
    /// <param name="maxCollisions">numbers of retries when not able to retrieve (exclusive) file access</param>        
    public FileSignal(string filePath, int maxCollisions): this (filePath, maxCollisions, TimeSpan.FromMilliseconds(50))
    {
    }
    /// <summary>
    /// constructor using a default value of 50 ms for sleepOnCollisionInterval and a default value of 10 for maxCollisions
    /// </summary>
    /// <param name="filePath">path to the central file for signal control</param>        
    public FileSignal(string filePath) : this(filePath, 10)
    {
    }
    private Stream GetFileStream(FileAccess fileAccess)
    {
        var i = 0;
        while (true)
        {
            try
            {
                return new FileStream(FilePath, FileMode.Create, fileAccess, FileShare.None);
            }
            catch (Exception e)
            {
                i++;
                if (i >= MaxCollisions)
                {
                    throw e;
                }
                Thread.Sleep(SleepOnCollisionInterval);
            };
        };
    }
    private DateTime GetSignalTimeStamp()
    {
        if (!File.Exists(FilePath))
        {
            return DateTime.MinValue;
        }
        using (var stream = new FileStream(FilePath, FileMode.Open, FileAccess.Read, FileShare.None))
        {
            if(stream.Length == 0)
            {
                return DateTime.MinValue;
            }
            using (var reader = new BinaryReader(stream))
            {
                return DateTime.FromBinary(reader.ReadInt64());
            };                
        }
    }
    /// <summary>
    /// overwrites the existing central file and writes the current time into it.
    /// </summary>
    public void Signal()
    {
        LastSignal = DateTime.Now;
        using (var stream = new FileStream(FilePath, FileMode.Create, FileAccess.Write, FileShare.None))
        {
            using (var writer = new BinaryWriter(stream))
            {
                writer.Write(LastSignal.ToBinary());
            }
        }
    }
    /// <summary>
    /// returns true if the file signal has changed, otherwise false.
    /// </summary>        
    public bool CheckIfSignalled()
    {
        var signal = GetSignalTimeStamp();
        var signalTimestampChanged = LastSignal != signal;
        LastSignal = signal;
        return signalTimestampChanged;
    }
}
一些测试:
    [TestMethod]
    public void TestSignal()
    {
        var fileSignal = new FileSignal(Path.GetTempFileName());
        var fileSignal2 = new FileSignal(fileSignal.FilePath);
        Assert.IsFalse(fileSignal.CheckIfSignalled());
        Assert.IsFalse(fileSignal2.CheckIfSignalled());
        Assert.AreEqual(fileSignal.LastSignal, fileSignal2.LastSignal);
        fileSignal.Signal();
        Assert.IsFalse(fileSignal.CheckIfSignalled());
        Assert.AreNotEqual(fileSignal.LastSignal, fileSignal2.LastSignal);
        Assert.IsTrue(fileSignal2.CheckIfSignalled());
        Assert.AreEqual(fileSignal.LastSignal, fileSignal2.LastSignal);
        Assert.IsFalse(fileSignal2.CheckIfSignalled());
    }
    只需使用File.GetLastWriteTime即可。该页面上有一个示例,显示了如何使用它。