备择方案:
轻松复制/粘贴最新版本(但安装说明可能会更改-见下文!)
Karl的库需要花费更多的精力来进行设置,但是要提供更好的长期解决方案(它将您的库转换为Framework)。
使用它,然后对其进行调整以增加对存档版本的支持 -请参阅下面的@Frederik评论,以了解他为使存档模式更好地使用而进行的更改。
最近的变化:1.添加了对iOS 10.x的支持(同时保持了对旧平台的支持)
有关如何将此脚本与另一个项目中嵌入的项目一起使用的信息(尽管我极力建议您永远不要这样做-如果您将项目相互嵌入Xcode中,Apple会在Xcode中出现一些显示停止的错误3.x到Xcode 4.6.x)
奖金脚本,可让您自动添加捆绑包(即,从库中包含PNG文件,PLIST文件等!)-参见下文(滚动至底部)
现在支持iPhone5(使用Apple的解决方法来解决lipo中的错误)。注意:安装说明已更改(我可能会通过将来更改脚本来简化此操作,但现在不想冒险了)
“复制标头”部分现在尊重公共标头位置的构建设置(由Frederik Wallner提供)
由于道格·迪金森(Doug Dickinson),添加了明确的SYMROOT设置(也许也需要设置OBJROOT吗?)
脚本(这是您必须复制/粘贴的内容)
有关使用/安装说明,请参见下文
##########################################
#
# c.f. /programming/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4
#
# Version 2.82
#
# Latest Change:
# - MORE tweaks to get the iOS 10+ and 9- working
# - Support iOS 10+
# - Corrected typo for iOS 1-10+ (thanks @stuikomma)
#
# Purpose:
# Automatically create a Universal static library for iPhone + iPad + iPhone Simulator from within XCode
#
# Author: Adam Martin - http://twitter.com/redglassesapps
# Based on: original script from Eonil (main changes: Eonil's script WILL NOT WORK in Xcode GUI - it WILL CRASH YOUR COMPUTER)
#
set -e
set -o pipefail
#################[ Tests: helps workaround any future bugs in Xcode ]########
#
DEBUG_THIS_SCRIPT="false"
if [ $DEBUG_THIS_SCRIPT = "true" ]
then
echo "########### TESTS #############"
echo "Use the following variables when debugging this script; note that they may change on recursions"
echo "BUILD_DIR = $BUILD_DIR"
echo "BUILD_ROOT = $BUILD_ROOT"
echo "CONFIGURATION_BUILD_DIR = $CONFIGURATION_BUILD_DIR"
echo "BUILT_PRODUCTS_DIR = $BUILT_PRODUCTS_DIR"
echo "CONFIGURATION_TEMP_DIR = $CONFIGURATION_TEMP_DIR"
echo "TARGET_BUILD_DIR = $TARGET_BUILD_DIR"
fi
#####################[ part 1 ]##################
# First, work out the BASESDK version number (NB: Apple ought to report this, but they hide it)
# (incidental: searching for substrings in sh is a nightmare! Sob)
SDK_VERSION=$(echo ${SDK_NAME} | grep -o '\d\{1,2\}\.\d\{1,2\}$')
# Next, work out if we're in SIM or DEVICE
if [ ${PLATFORM_NAME} = "iphonesimulator" ]
then
OTHER_SDK_TO_BUILD=iphoneos${SDK_VERSION}
else
OTHER_SDK_TO_BUILD=iphonesimulator${SDK_VERSION}
fi
echo "XCode has selected SDK: ${PLATFORM_NAME} with version: ${SDK_VERSION} (although back-targetting: ${IPHONEOS_DEPLOYMENT_TARGET})"
echo "...therefore, OTHER_SDK_TO_BUILD = ${OTHER_SDK_TO_BUILD}"
#
#####################[ end of part 1 ]##################
#####################[ part 2 ]##################
#
# IF this is the original invocation, invoke WHATEVER other builds are required
#
# Xcode is already building ONE target...
#
# ...but this is a LIBRARY, so Apple is wrong to set it to build just one.
# ...we need to build ALL targets
# ...we MUST NOT re-build the target that is ALREADY being built: Xcode WILL CRASH YOUR COMPUTER if you try this (infinite recursion!)
#
#
# So: build ONLY the missing platforms/configurations.
if [ "true" == ${ALREADYINVOKED:-false} ]
then
echo "RECURSION: I am NOT the root invocation, so I'm NOT going to recurse"
else
# CRITICAL:
# Prevent infinite recursion (Xcode sucks)
export ALREADYINVOKED="true"
echo "RECURSION: I am the root ... recursing all missing build targets NOW..."
echo "RECURSION: ...about to invoke: xcodebuild -configuration \"${CONFIGURATION}\" -project \"${PROJECT_NAME}.xcodeproj\" -target \"${TARGET_NAME}\" -sdk \"${OTHER_SDK_TO_BUILD}\" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO" BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" SYMROOT=\"${SYMROOT}\"
xcodebuild -configuration "${CONFIGURATION}" -project "${PROJECT_NAME}.xcodeproj" -target "${TARGET_NAME}" -sdk "${OTHER_SDK_TO_BUILD}" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" SYMROOT="${SYMROOT}"
ACTION="build"
#Merge all platform binaries as a fat binary for each configurations.
# Calculate where the (multiple) built files are coming from:
CURRENTCONFIG_DEVICE_DIR=${SYMROOT}/${CONFIGURATION}-iphoneos
CURRENTCONFIG_SIMULATOR_DIR=${SYMROOT}/${CONFIGURATION}-iphonesimulator
echo "Taking device build from: ${CURRENTCONFIG_DEVICE_DIR}"
echo "Taking simulator build from: ${CURRENTCONFIG_SIMULATOR_DIR}"
CREATING_UNIVERSAL_DIR=${SYMROOT}/${CONFIGURATION}-universal
echo "...I will output a universal build to: ${CREATING_UNIVERSAL_DIR}"
# ... remove the products of previous runs of this script
# NB: this directory is ONLY created by this script - it should be safe to delete!
rm -rf "${CREATING_UNIVERSAL_DIR}"
mkdir "${CREATING_UNIVERSAL_DIR}"
#
echo "lipo: for current configuration (${CONFIGURATION}) creating output file: ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}"
xcrun -sdk iphoneos lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}"
#########
#
# Added: StackOverflow suggestion to also copy "include" files
# (untested, but should work OK)
#
echo "Fetching headers from ${PUBLIC_HEADERS_FOLDER_PATH}"
echo " (if you embed your library project in another project, you will need to add"
echo " a "User Search Headers" build setting of: (NB INCLUDE THE DOUBLE QUOTES BELOW!)"
echo ' "$(TARGET_BUILD_DIR)/usr/local/include/"'
if [ -d "${CURRENTCONFIG_DEVICE_DIR}${PUBLIC_HEADERS_FOLDER_PATH}" ]
then
mkdir -p "${CREATING_UNIVERSAL_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"
# * needs to be outside the double quotes?
cp -r "${CURRENTCONFIG_DEVICE_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"* "${CREATING_UNIVERSAL_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"
fi
fi
安装说明
- 创建一个静态的lib项目
- 选择目标
- 在“构建设置”选项卡中,将“仅构建活动体系结构”设置为“否”(对于所有项目)
- 在“构建阶段”选项卡中,选择“添加...新构建阶段...新运行脚本构建阶段”
- 将脚本复制/粘贴到框中
...奖励可选用法:
- 可选:如果库中有标题,请将其添加到“复制标题”阶段
- 可选:...并将它们从“项目”部分拖放到“公共”部分
- 可选:...,并且每次您构建应用程序时,它们都会自动导出到“ debug-universal”目录的子目录中(它们位于usr / local / include中)
- 可选:注意:如果您还尝试将项目拖放到另一个Xcode项目中,则会暴露Xcode 4中的一个错误,如果您在拖放项目中有“公共标题”,它将无法创建.IPA文件。解决方法:不要嵌入xcode项目(Apple代码中的错误太多!)
如果找不到输出文件,请采用以下解决方法:
将以下代码添加到脚本的最后(由Frederik Wallner提供):打开“ $ {CREATING_UNIVERSAL_DIR}”
苹果会删除200行后的所有输出。选择目标,然后在运行脚本阶段中,您必须取消勾选:“在构建日志中显示环境变量”
如果您使用XCode4的自定义“生成输出”目录,则XCode会将所有“意外”文件放在错误的位置。
- 建立项目
- 单击Xcode4左上角右侧的最后一个图标。
- 选择顶部的项目(这是您的“最新版本”。Apple应该自动选择它,但他们没有想到这一点)
- 在主窗口中,滚动到底部。最后一行应显示为:lipo:对于当前配置(调试),创建输出文件:/Users/blah/Library/Developer/Xcode/DerivedData/AppName-ashwnbutvodmoleijzlncudsekyf/Build/Products/Debug-universal/libTargetName.a
...这就是您的通用版本的位置。
如何在项目中包含“非源代码”文件(PNG,PLIST,XML等)
- 完成以上所有操作,检查是否有效
- 创建第一个之后的新运行脚本阶段(复制/粘贴以下代码)
- 在Xcode中创建一个类型为“ bundle”的新Target
- 在您的主项目的“构建阶段”中,将新捆绑包添加为它“依赖”的内容(顶部,单击加号按钮,滚动到底部,在产品中找到“ .bundle”文件)
- 在“新建捆绑包目标”的“构建阶段”中,添加“复制捆绑包资源”部分,然后将所有PNG文件等拖放到其中
自动将构建的捆绑软件复制到与FAT静态库相同的文件夹中的脚本:
echo "RunScript2:"
echo "Autocopying any bundles into the 'universal' output folder created by RunScript1"
CREATING_UNIVERSAL_DIR=${SYMROOT}/${CONFIGURATION}-universal
cp -r "${BUILT_PRODUCTS_DIR}/"*.bundle "${CREATING_UNIVERSAL_DIR}"