如何在Swift中获得给定UIColor的不同的明暗变化?
Answers:
在下面的UIColor扩展中使用:
extension UIColor {
func lighter(by percentage: CGFloat = 30.0) -> UIColor? {
return self.adjust(by: abs(percentage) )
}
func darker(by percentage: CGFloat = 30.0) -> UIColor? {
return self.adjust(by: -1 * abs(percentage) )
}
func adjust(by percentage: CGFloat = 30.0) -> UIColor? {
var red: CGFloat = 0, green: CGFloat = 0, blue: CGFloat = 0, alpha: CGFloat = 0
if self.getRed(&red, green: &green, blue: &blue, alpha: &alpha) {
return UIColor(red: min(red + percentage/100, 1.0),
green: min(green + percentage/100, 1.0),
blue: min(blue + percentage/100, 1.0),
alpha: alpha)
} else {
return nil
}
}
}
用法:
let color = UIColor(red:0.96, green:0.54, blue:0.10, alpha:1.0)
color.lighter(30) // returns lighter color by 30%
color.darker(30) // returns darker color by 30%
代替.lighter()
和.darker()
,可以将.adjust()
正值用于加亮,将负值用于加深
color.adjust(-30) // 30% darker color
color.adjust(30) // 30% lighter color
输出:
我想提供使用亮度和饱和度而不是RGB的另一个版本
extension UIColor {
/**
Create a ligher color
*/
func lighter(by percentage: CGFloat = 30.0) -> UIColor {
return self.adjustBrightness(by: abs(percentage))
}
/**
Create a darker color
*/
func darker(by percentage: CGFloat = 30.0) -> UIColor {
return self.adjustBrightness(by: -abs(percentage))
}
/**
Try to increase brightness or decrease saturation
*/
func adjustBrightness(by percentage: CGFloat = 30.0) -> UIColor {
var h: CGFloat = 0, s: CGFloat = 0, b: CGFloat = 0, a: CGFloat = 0
if self.getHue(&h, saturation: &s, brightness: &b, alpha: &a) {
if b < 1.0 {
let newB: CGFloat = max(min(b + (percentage/100.0)*b, 1.0), 0.0)
return UIColor(hue: h, saturation: s, brightness: newB, alpha: a)
} else {
let newS: CGFloat = min(max(s - (percentage/100.0)*s, 0.0), 1.0)
return UIColor(hue: h, saturation: newS, brightness: b, alpha: a)
}
}
return self
}
}
为了节省任何人键入的时间,简单实用的版本只是
extension UIColor {
var darker: UIColor {
var h: CGFloat = 0, s: CGFloat = 0, b: CGFloat = 0, a: CGFloat = 0
guard self.getHue(&h, saturation: &s, brightness: &b, alpha: &a) else {
print("** some problem demuxing the color")
return .gray
}
let nudged = b * 0.5
return UIColor(hue: h, saturation: s, brightness: nudged, alpha: a)
}
}
使用像
something.color = .yellow.darker
要么
backgroundColor = backgroundColor.darker
您绝对应该扩展Apple的模式:
.withAlphaComponent(_ alpha: CGFloat)
因此,有:
.withBrightnessComponent(_ alpha: CGFloat)
并且明显地
.withBrightnessComponentAdjustedBy(percentage: CGFloat)
和/或
.withBrightnessComponentMultipliedBy(factor: CGFloat)
extension Color {
public func lighter(by amount: CGFloat = 0.2) -> Self { Self(UIColor(self).lighter(by: amount)) }
public func darker(by amount: CGFloat = 0.2) -> Self { Self(UIColor(self).darker(by: amount)) }
}
需要iOS或(和)macOS的以下一项(或两项)
extension NSColor {
func mix(with color: NSColor, amount: CGFloat) -> Self {
var red1: CGFloat = 0
var green1: CGFloat = 0
var blue1: CGFloat = 0
var alpha1: CGFloat = 0
var red2: CGFloat = 0
var green2: CGFloat = 0
var blue2: CGFloat = 0
var alpha2: CGFloat = 0
getRed(&red1, green: &green1, blue: &blue1, alpha: &alpha1)
color.getRed(&red2, green: &green2, blue: &blue2, alpha: &alpha2)
return Self(
red: red1 * CGFloat(1.0 - amount) + red2 * amount,
green: green1 * CGFloat(1.0 - amount) + green2 * amount,
blue: blue1 * CGFloat(1.0 - amount) + blue2 * amount,
alpha: alpha1
)
}
func lighter(by amount: CGFloat = 0.2) -> Self { mix(with: .white, amount: amount) }
func darker(by amount: CGFloat = 0.2) -> Self { mix(with: .black, amount: amount) }
}
extension UIColor {
func mix(with color: UIColor, amount: CGFloat) -> Self {
var red1: CGFloat = 0
var green1: CGFloat = 0
var blue1: CGFloat = 0
var alpha1: CGFloat = 0
var red2: CGFloat = 0
var green2: CGFloat = 0
var blue2: CGFloat = 0
var alpha2: CGFloat = 0
getRed(&red1, green: &green1, blue: &blue1, alpha: &alpha1)
color.getRed(&red2, green: &green2, blue: &blue2, alpha: &alpha2)
return Self(
red: red1 * CGFloat(1.0 - amount) + red2 * amount,
green: green1 * CGFloat(1.0 - amount) + green2 * amount,
blue: blue1 * CGFloat(1.0 - amount) + blue2 * amount,
alpha: alpha1
)
}
func lighter(by amount: CGFloat = 0.2) -> Self { mix(with: .white, amount: amount) }
func darker(by amount: CGFloat = 0.2) -> Self { mix(with: .black, amount: amount) }
}
对于Swift 5.0:
extension UIColor {
func lighter(by percentage: CGFloat = 10.0) -> UIColor {
return self.adjust(by: abs(percentage))
}
func darker(by percentage: CGFloat = 10.0) -> UIColor {
return self.adjust(by: -abs(percentage))
}
func adjust(by percentage: CGFloat) -> UIColor {
var alpha, hue, saturation, brightness, red, green, blue, white : CGFloat
(alpha, hue, saturation, brightness, red, green, blue, white) = (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
let multiplier = percentage / 100.0
if self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha) {
let newBrightness: CGFloat = max(min(brightness + multiplier*brightness, 1.0), 0.0)
return UIColor(hue: hue, saturation: saturation, brightness: newBrightness, alpha: alpha)
}
else if self.getRed(&red, green: &green, blue: &blue, alpha: &alpha) {
let newRed: CGFloat = min(max(red + multiplier*red, 0.0), 1.0)
let newGreen: CGFloat = min(max(green + multiplier*green, 0.0), 1.0)
let newBlue: CGFloat = min(max(blue + multiplier*blue, 0.0), 1.0)
return UIColor(red: newRed, green: newGreen, blue: newBlue, alpha: alpha)
}
else if self.getWhite(&white, alpha: &alpha) {
let newWhite: CGFloat = (white + multiplier*white)
return UIColor(white: newWhite, alpha: alpha)
}
return self
}
}
由于我在当前项目中使用SwiftUI,因此我改编了Stephen的最佳答案。经过Xcode 12.0,SwiftUI 2和iOS 14.0的测试
extension Color {
var components: (red: CGFloat, green: CGFloat, blue: CGFloat, opacity: CGFloat) {
#if canImport(UIKit)
typealias NativeColor = UIColor
#elseif canImport(AppKit)
typealias NativeColor = NSColor
#endif
var r: CGFloat = 0
var g: CGFloat = 0
var b: CGFloat = 0
var o: CGFloat = 0
guard NativeColor(self).getRed(&r, green: &g, blue: &b, alpha: &o) else {
return (0, 0, 0, 0)
}
return (r, g, b, o)
}
func lighter(by percentage: CGFloat = 30.0) -> Color {
return self.adjust(by: abs(percentage) )
}
func darker(by percentage: CGFloat = 30.0) -> Color {
return self.adjust(by: -1 * abs(percentage) )
}
func adjust(by percentage: CGFloat = 30.0) -> Color {
return Color(red: min(Double(self.components.red + percentage/100), 1.0),
green: min(Double(self.components.green + percentage/100), 1.0),
blue: min(Double(self.components.blue + percentage/100), 1.0),
opacity: Double(self.components.opacity))
}
}
具有RGB值修改的版本
在这里,我将UIColor
基于前面的答案进行简单扩展。它对我来说很完美。
下面的演示:
颜色处理代码
public extension UIColor {
/**
Create a lighter color
*/
public func lighter(by percentage: CGFloat = 30.0) -> UIColor {
return self.adjustBrightness(by: abs(percentage))
}
/**
Create a darker color
*/
public func darker(by percentage: CGFloat = 30.0) -> UIColor {
return self.adjustBrightness(by: -abs(percentage))
}
/**
Changing R, G, B values
*/
func adjustBrightness(by percentage: CGFloat = 30.0) -> UIColor {
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var alpha: CGFloat = 0.0
if self.getRed(&red, green: &green, blue: &blue, alpha: &alpha) {
let pFactor = (100.0 + percentage) / 100.0
let newRed = (red*pFactor).clamped(to: 0.0 ... 1.0)
let newGreen = (green*pFactor).clamped(to: 0.0 ... 1.0)
let newBlue = (blue*pFactor).clamped(to: 0.0 ... 1.0)
return UIColor(red: newRed, green: newGreen, blue: newBlue, alpha: alpha)
}
return self
}
}
固定功能 扩展,可轻松将值保持在最小值和最大值之间。
extension Comparable {
func clamped(to range: ClosedRange<Self>) -> Self {
if self > range.upperBound {
return range.upperBound
} else if self < range.lowerBound {
return range.lowerBound
} else {
return self
}
}
}
只要您的起始颜色不是黑色(亮度值为0),Kenji-Tran的答案就可以正常工作。通过添加几行额外的代码,您还可以使黑色“更亮”(即将其变亮为灰度或颜色值)。
注意:由于我的“新男孩”代表,我无法使用“编辑”添加此更改,并且我也无法评论Kenji-Tran的答案,因此,我找不到其他方法可以分享我对SO的了解,发布新答案。我希望可以。
extension UIColor {
/**
Create a ligher color
*/
func lighter(by percentage: CGFloat = 30.0) -> UIColor {
return self.adjustBrightness(by: abs(percentage))
}
/**
Create a darker color
*/
func darker(by percentage: CGFloat = 30.0) -> UIColor {
return self.adjustBrightness(by: -abs(percentage))
}
/**
Try to increase brightness or decrease saturation
*/
func adjustBrightness(by percentage: CGFloat = 30.0) -> UIColor {
var h: CGFloat = 0, s: CGFloat = 0, b: CGFloat = 0, a: CGFloat = 0
if self.getHue(&h, saturation: &s, brightness: &b, alpha: &a) {
if b < 1.0 {
/**
Below is the new part, which makes the code work with black as well as colors
*/
let newB: CGFloat
if b == 0.0 {
newB = max(min(b + percentage/100, 1.0), 0.0)
} else {
newB = max(min(b + (percentage/100.0)*b, 1.0), 0,0)
}
return UIColor(hue: h, saturation: s, brightness: newB, alpha: a)
} else {
let newS: CGFloat = min(max(s - (percentage/100.0)*s, 0.0), 1.0)
return UIColor(hue: h, saturation: newS, brightness: b, alpha: a)
}
}
return self
}
}
b == 0.0 && s == 0.0
呢?我以为只需要更多案例b == 0
就足以解决问题。因为如果b is 0 and s > 0
,您的代码仍然无法使颜色变得亮丽?
s == 0
是因为我希望它适用于黑色到灰度。但是很明显,如果没有,s == 0
则它适用于亮度为零的任何颜色。谢谢。
使用lukszar钳位函数,我使用RGB值的实际比例为UIColor扩展编写了此函数。希望对您有所帮助
public extension UIColor {
public func lighter(by percentage: CGFloat = 30.0) -> UIColor {
return self.adjustBrightness(by: abs(percentage))
}
public func darker(by percentage: CGFloat = 30.0) -> UIColor {
return self.adjustBrightness(by: -abs(percentage))
}
func adjustBrightness(by percentage: CGFloat = 30.0) -> UIColor {
let ratio = percentage/100
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var alpha: CGFloat = 0.0
if self.getRed(&red, green: &green, blue: &blue, alpha: &alpha) {
let newRed = (red + ((ratio < 0) ? red * ratio : (1 - red) * ratio)).clamped(to: 0.0 ... 1.0)
let newGreen = (green + ((ratio < 0) ? green * ratio : (1 - green) * ratio)).clamped(to: 0.0 ... 1.0)
let newBlue = (blue + ((ratio < 0) ? blue * ratio : (1 - blue) * ratio)).clamped(to: 0.0 ... 1.0)
return UIColor(red: newRed, green: newGreen, blue: newBlue, alpha: alpha)
}
return self
}
}
下面的代码示例演示如何获得给定颜色的较浅和较深的阴影,在具有动态主题的应用程序中很有用
对于深色
+ (UIColor *)darkerColorForColor:(UIColor *)c
{
CGFloat r, g, b, a;
if ([c getRed:&r green:&g blue:&b alpha:&a])
return [UIColor colorWithRed:MAX(r - 0.2, 0.0)
green:MAX(g - 0.2, 0.0)
blue:MAX(b - 0.2, 0.0)
return nil;
}
对于较浅的颜色
+ (UIColor *)lighterColorForColor:(UIColor *)c
{
CGFloat r, g, b, a;
if ([c getRed:&r green:&g blue:&b alpha:&a])
return [UIColor colorWithRed:MIN(r + 0.2, 1.0)
green:MIN(g + 0.2, 1.0)
blue:MIN(b + 0.2, 1.0)
alpha:a];
return nil;
}
支持RGBA,HSBA和WB(灰度)的Swift 4版本
这是TranQuan答案的一种变体,它还支持灰度颜色,例如.white
和.black
。(注意:我删除了饱和度调整,因为我不认为它属于像这样的简单函数。)
extension UIColor {
/**
Create a ligher color
*/
func lighter(by percentage: CGFloat = 10.0) -> UIColor {
return self.adjustBrightness(by: abs(percentage))
}
/**
Create a darker color
*/
func darker(by percentage: CGFloat = 10.0) -> UIColor {
return self.adjustBrightness(by: -abs(percentage))
}
/**
Try to adjust brightness and falls back to adjusting colors if necessary
*/
func adjustBrightness(by percentage: CGFloat) -> UIColor {
var alpha, hue, saturation, brightness, red, green, blue, white : CGFloat
(alpha, hue, saturation, brightness, red, green, blue, white) = (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
let multiplier = percentage / 100.0
if self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha) {
let newBrightness: CGFloat = max(min(brightness + multiplier*brightness, 1.0), 0.0)
return UIColor(hue: hue, saturation: saturation, brightness: newBrightness, alpha: alpha)
}
else if self.getRed(&red, green: &green, blue: &blue, alpha: &alpha) {
let newRed: CGFloat = min(max(red + multiplier*red, 0.0), 1.0)
let newGreen: CGFloat = min(max(green + multiplier*green, 0.0), 1.0)
let newBlue: CGFloat = min(max(blue + multiplier*blue, 0.0), 1.0)
return UIColor(red: newRed, green: newGreen, blue: newBlue, alpha: alpha)
}
else if self.getWhite(&white, alpha: &alpha) {
let newWhite: CGFloat = (white + multiplier*white)
return UIColor(white: newWhite, alpha: alpha)
}
return self
}
}