Answers:
好的,因为尚未清除,但有3种简单的方法可以解决此问题。下面是显示所有3个示例的示例,而底部是仅显示我认为更可取的方法的示例。还要记住以onPause清理任务,必要时保存状态。
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.os.Handler.Callback;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class main extends Activity {
    TextView text, text2, text3;
    long starttime = 0;
    //this  posts a message to the main thread from our timertask
    //and updates the textfield
   final Handler h = new Handler(new Callback() {
        @Override
        public boolean handleMessage(Message msg) {
           long millis = System.currentTimeMillis() - starttime;
           int seconds = (int) (millis / 1000);
           int minutes = seconds / 60;
           seconds     = seconds % 60;
           text.setText(String.format("%d:%02d", minutes, seconds));
            return false;
        }
    });
   //runs without timer be reposting self
   Handler h2 = new Handler();
   Runnable run = new Runnable() {
        @Override
        public void run() {
           long millis = System.currentTimeMillis() - starttime;
           int seconds = (int) (millis / 1000);
           int minutes = seconds / 60;
           seconds     = seconds % 60;
           text3.setText(String.format("%d:%02d", minutes, seconds));
           h2.postDelayed(this, 500);
        }
    };
   //tells handler to send a message
   class firstTask extends TimerTask {
        @Override
        public void run() {
            h.sendEmptyMessage(0);
        }
   };
   //tells activity to run on ui thread
   class secondTask extends TimerTask {
        @Override
        public void run() {
            main.this.runOnUiThread(new Runnable() {
                @Override
                public void run() {
                   long millis = System.currentTimeMillis() - starttime;
                   int seconds = (int) (millis / 1000);
                   int minutes = seconds / 60;
                   seconds     = seconds % 60;
                   text2.setText(String.format("%d:%02d", minutes, seconds));
                }
            });
        }
   };
   Timer timer = new Timer();
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        text = (TextView)findViewById(R.id.text);
        text2 = (TextView)findViewById(R.id.text2);
        text3 = (TextView)findViewById(R.id.text3);
        Button b = (Button)findViewById(R.id.button);
        b.setText("start");
        b.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Button b = (Button)v;
                if(b.getText().equals("stop")){
                    timer.cancel();
                    timer.purge();
                    h2.removeCallbacks(run);
                    b.setText("start");
                }else{
                    starttime = System.currentTimeMillis();
                    timer = new Timer();
                    timer.schedule(new firstTask(), 0,500);
                    timer.schedule(new secondTask(),  0,500);
                    h2.postDelayed(run, 0);
                    b.setText("stop");
                }
            }
        });
    }
    @Override
    public void onPause() {
        super.onPause();
        timer.cancel();
        timer.purge();
        h2.removeCallbacks(run);
        Button b = (Button)findViewById(R.id.button);
        b.setText("start");
    }
}
要记住的主要事情是,只能从主ui线程修改UI,因此请使用处理程序或activity.runOnUIThread(Runnable r);。
我认为这是首选方法。
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class TestActivity extends Activity {
    TextView timerTextView;
    long startTime = 0;
    //runs without a timer by reposting this handler at the end of the runnable
    Handler timerHandler = new Handler();
    Runnable timerRunnable = new Runnable() {
        @Override
        public void run() {
            long millis = System.currentTimeMillis() - startTime;
            int seconds = (int) (millis / 1000);
            int minutes = seconds / 60;
            seconds = seconds % 60;
            timerTextView.setText(String.format("%d:%02d", minutes, seconds));
            timerHandler.postDelayed(this, 500);
        }
    };
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.test_activity);
        timerTextView = (TextView) findViewById(R.id.timerTextView);
        Button b = (Button) findViewById(R.id.button);
        b.setText("start");
        b.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Button b = (Button) v;
                if (b.getText().equals("stop")) {
                    timerHandler.removeCallbacks(timerRunnable);
                    b.setText("start");
                } else {
                    startTime = System.currentTimeMillis();
                    timerHandler.postDelayed(timerRunnable, 0);
                    b.setText("stop");
                }
            }
        });
    }
  @Override
    public void onPause() {
        super.onPause();
        timerHandler.removeCallbacks(timerRunnable);
        Button b = (Button)findViewById(R.id.button);
        b.setText("start");
    }
}
              很简单!您创建新的计时器。
Timer timer = new Timer();
然后您扩展计时器任务
class UpdateBallTask extends TimerTask {
   Ball myBall;
   public void run() {
       //calculate the new position of myBall
   }
}
然后以一定的更新间隔将新任务添加到计时器
final int FPS = 40;
TimerTask updateBall = new UpdateBallTask();
timer.scheduleAtFixedRate(updateBall, 0, 1000/FPS);
免责声明:这不是理想的解决方案。这是使用Timer类的解决方案(按OP的要求)。在Android SDK中,建议使用Handler类(接受的答案中有示例)。
如果您还需要在UI线程(而不是计时器线程)上运行代码,请访问博客:http : //steve.odyfamily.com/?p=12
public class myActivity extends Activity {
private Timer myTimer;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle icicle) {
    super.onCreate(icicle);
    setContentView(R.layout.main);
    myTimer = new Timer();
    myTimer.schedule(new TimerTask() {          
        @Override
        public void run() {
            TimerMethod();
        }
    }, 0, 1000);
}
private void TimerMethod()
{
    //This method is called directly by the timer
    //and runs in the same thread as the timer.
    //We call the method that will work with the UI
    //through the runOnUiThread method.
    this.runOnUiThread(Timer_Tick);
}
private Runnable Timer_Tick = new Runnable() {
    public void run() {
    //This method runs in the same thread as the UI.               
    //Do something to the UI thread here
    }
};
}
              如果您只是想将倒计时安排到将来的某个时间,并在一路上定期发出通知,则可以使用从API级别1开始可用的CountDownTimer类。
new CountDownTimer(30000, 1000) {
    public void onTick(long millisUntilFinished) {
        editText.setText("Seconds remaining: " + millisUntilFinished / 1000);
    }
    public void onFinish() {
        editText.setText("Done");
    }
}.start();
              SS:MiMi?谢谢
                    这是计时器的一些简单代码:
Timer timer = new Timer();
TimerTask t = new TimerTask() {       
    @Override
    public void run() {
        System.out.println("1");
    }
};
timer.scheduleAtFixedRate(t,1000,1000);
              我认为您可以通过Rx这样的方式来做到这一点:
 timerSubscribe = Observable.interval(1, TimeUnit.SECONDS)
            .subscribeOn(Schedulers.io())
            .observeOn(AndroidSchedulers.mainThread())
            .subscribe(new Action1<Long>() {
                @Override
                public void call(Long aLong) {
                      //TODO do your stuff
                }
            });
并像这样取消:
timerSubscribe.unsubscribe();
              因为这个问题仍然吸引着很多来自Google搜索(关于Android计时器)的用户,所以我想插入两个硬币。
首先,在Java 9中将不推荐使用Timer类(请阅读已接受的答案)。
该负责人建议的方法是使用的ScheduledThreadPoolExecutor这是更有效和更丰富的功能,它可另行安排的命令给定延迟后运行或定期执行。另外,它提供了ThreadPoolExecutor的更多灵活性和功能。
这是使用简单功能的示例。
创建执行程序服务:
final ScheduledExecutorService SCHEDULER = Executors.newScheduledThreadPool(1);只需安排您可运行的时间即可:
final Future<?> future = SCHEDULER.schedule(Runnable task, long delay,TimeUnit unit);现在,您可以future用来取消任务或检查任务是否完成,例如:
future.isDone();希望您会发现这对于在Android中创建任务很有用。
完整的例子:
ScheduledExecutorService scheduler = Executors.newScheduledThreadPool(1);
Future<?> sampleFutureTimer = scheduler.schedule(new Runnable(), 120, TimeUnit.SECONDS);
if (sampleFutureTimer.isDone()){
    // Do something which will save world.
}
              我很惊讶没有答案提到RxJava2解决方案。这真的很简单,并提供了一种在Android中设置计时器的简便方法。
首先,您需要设置Gradle依赖关系(如果尚未设置):
implementation "io.reactivex.rxjava2:rxjava:2.x.y"
(替换x并y使用当前版本号)
由于我们只有一个简单的,不可重复的任务,因此我们可以使用Completableobject:
Completable.timer(2, TimeUnit.SECONDS, Schedulers.computation())
        .observeOn(AndroidSchedulers.mainThread())
        .subscribe(() -> {
            // Timer finished, do something...
        });
对于REPEATING TASK,您可以Observable类似的方式使用:
Observable.interval(2, TimeUnit.SECONDS, Schedulers.computation())
        .observeOn(AndroidSchedulers.mainThread())
        .subscribe(tick -> {
            // called every 2 seconds, do something...
        }, throwable -> {
            // handle error
        });
Schedulers.computation() 确保我们的计时器在后台线程上运行,并且 .observeOn(AndroidSchedulers.mainThread())意味着我们在计时器完成后运行的代码将在主线程上完成。
为避免不必要的内存泄漏,您应确保在“活动/片段”被销毁时取消订阅。
Subscription返回.subscribe()的值保存在变量中,然后subscription.unsubscribe()在要停止计时器时调用即可。
                    他是一个比较简单的解决方案,在我的应用中可以正常工作。
  public class MyActivity extends Acitivity {
    TextView myTextView;
    boolean someCondition=true;
     @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.my_activity);
            myTextView = (TextView) findViewById(R.id.refreshing_field);
            //starting our task which update textview every 1000 ms
            new RefreshTask().execute();
        }
    //class which updates our textview every second
    class RefreshTask extends AsyncTask {
            @Override
            protected void onProgressUpdate(Object... values) {
                super.onProgressUpdate(values);
                String text = String.valueOf(System.currentTimeMillis());
                myTextView.setText(text);
            }
            @Override
            protected Object doInBackground(Object... params) {
                while(someCondition) {
                    try {
                        //sleep for 1s in background...
                        Thread.sleep(1000);
                        //and update textview in ui thread
                        publishProgress();
                    } catch (InterruptedException e) {
                        e.printStackTrace(); 
                };
                return null;
            }
        }
    }
              您希望UI更新在已经存在的UI线程中进行。
最好的方法是使用一个使用postDelayed的处理程序,该处理程序在延迟后运行Runnable(每个运行计划下一个运行)。使用removeCallbacks清除回调。
您已经在正确的位置查看了,因此再次查看它,也许可以弄清楚为什么该代码示例不是您想要的。(另请参见“ 从Timer更新UI上的相同文章” )。
这是一种简单可靠的方法...
将以下代码放入您的Activity中,当您的活动处于“恢复”状态时,将在UI线程中每秒调用一次tick()方法。当然,您可以更改tick()方法以执行所需的操作,或被更改为或多或少被频繁调用。
@Override
public void onPause() {
    _handler = null;
    super.onPause();
}
private Handler _handler;
@Override
public void onResume() {
    super.onResume();
    _handler = new Handler();
    Runnable r = new Runnable() {
        public void run() {
            if (_handler == _h0) {
                tick();
                _handler.postDelayed(this, 1000);
            }
        }
        private final Handler _h0 = _handler;
    };
    r.run();
}
private void tick() {
    System.out.println("Tick " + System.currentTimeMillis());
}
对于那些感兴趣的人,如果您的活动在报价周期内暂停和恢复,则必须使用“ _h0 = _handler”代码来避免两个计时器同时运行。
_h0,而不是removeCallbacksin中使用这种笨拙的方法onPause?
                    您还可以为其使用动画器:
int secondsToRun = 999;
ValueAnimator timer = ValueAnimator.ofInt(secondsToRun);
timer.setDuration(secondsToRun * 1000).setInterpolator(new LinearInterpolator());
timer.addUpdateListener(new ValueAnimator.AnimatorUpdateListener()
    {
        @Override
        public void onAnimationUpdate(ValueAnimator animation)
        {
            int elapsedSeconds = (int) animation.getAnimatedValue();
            int minutes = elapsedSeconds / 60;
            int seconds = elapsedSeconds % 60;
            textView.setText(String.format("%d:%02d", minutes, seconds));
        }
    });
timer.start();
              您需要创建一个线程来处理更新循环,并使用它来更新文本区域。不过,棘手的是,只有主线程才能实际修改ui,因此更新循环线程需要发信号通知主线程进行更新。这是使用处理程序完成的。
查看此链接:http : //developer.android.com/guide/topics/ui/dialogs.html# 单击标题为“带有第二个线程的示例ProgressDialog”的部分。这只是您需要执行的操作的示例,除了带有进度对话框而不是文本字段之外。
void method(boolean u,int max)
{
    uu=u;
    maxi=max;
    if (uu==true)
    { 
        CountDownTimer uy = new CountDownTimer(maxi, 1000) 
  {
            public void onFinish()
            {
                text.setText("Finish"); 
            }
            @Override
            public void onTick(long l) {
                String currentTimeString=DateFormat.getTimeInstance().format(new Date());
                text.setText(currentTimeString);
            }
        }.start();
    }
    else{text.setText("Stop ");
}
              如果有人感兴趣,我将开始创建一个标准对象以在活动UI线程上运行。似乎工作正常。欢迎发表评论。我很乐意将它作为组件拖放到Activity上,在布局设计器上可用。不能相信这样的东西还不存在。
package com.example.util.timer;
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
public class ActivityTimer {
    private Activity m_Activity;
    private boolean m_Enabled;
    private Timer m_Timer;
    private long m_Delay;
    private long m_Period;
    private ActivityTimerListener m_Listener;
    private ActivityTimer _self;
    private boolean m_FireOnce;
    public ActivityTimer() {
        m_Delay = 0;
        m_Period = 100;
        m_Listener = null;
        m_FireOnce = false;
        _self = this;
    }
    public boolean isEnabled() {
        return m_Enabled;
    }
    public void setEnabled(boolean enabled) {
        if (m_Enabled == enabled)
            return;
        // Disable any existing timer before we enable a new one
        Disable();
        if (enabled) {
            Enable();
        }
    }
    private void Enable() {
        if (m_Enabled)
            return;
        m_Enabled = true;
        m_Timer = new Timer();
        if (m_FireOnce) {
            m_Timer.schedule(new TimerTask() {
                @Override
                public void run() {
                    OnTick();
                }
            }, m_Delay);
        } else {
            m_Timer.schedule(new TimerTask() {
                @Override
                public void run() {
                    OnTick();
                }
            }, m_Delay, m_Period);
        }
    }
    private void Disable() {
        if (!m_Enabled)
            return;
        m_Enabled = false;
        if (m_Timer == null)
            return;
        m_Timer.cancel();
        m_Timer.purge();
        m_Timer = null;
    }
    private void OnTick() {
        if (m_Activity != null && m_Listener != null) {
            m_Activity.runOnUiThread(new Runnable() {
                @Override
                public void run() {
                    m_Listener.OnTimerTick(m_Activity, _self);
                }
            });
        }
        if (m_FireOnce)
            Disable();
    }
    public long getDelay() {
        return m_Delay;
    }
    public void setDelay(long delay) {
        m_Delay = delay;
    }
    public long getPeriod() {
        return m_Period;
    }
    public void setPeriod(long period) {
        if (m_Period == period)
            return;
        m_Period = period;
    }
    public Activity getActivity() {
        return m_Activity;
    }
    public void setActivity(Activity activity) {
        if (m_Activity == activity)
            return;
        m_Activity = activity;
    }
    public ActivityTimerListener getActionListener() {
        return m_Listener;
    }
    public void setActionListener(ActivityTimerListener listener) {
        m_Listener = listener;
    }
    public void start() {
        if (m_Enabled)
            return;
        Enable();
    }
    public boolean isFireOnlyOnce() {
        return m_FireOnce;
    }
    public void setFireOnlyOnce(boolean fireOnce) {
        m_FireOnce = fireOnce;
    }
}
在活动中,我有以下onStart:
@Override
protected void onStart() {
    super.onStart();
    m_Timer = new ActivityTimer();
    m_Timer.setFireOnlyOnce(true);
    m_Timer.setActivity(this);
    m_Timer.setActionListener(this);
    m_Timer.setDelay(3000);
    m_Timer.start();
}
              import java.text.SimpleDateFormat;
import java.util.Calendar;
import java.util.Timer;
import java.util.TimerTask;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.CheckBox;
import android.widget.TextView;
import android.app.Activity;
public class MainActivity extends Activity {
 CheckBox optSingleShot;
 Button btnStart, btnCancel;
 TextView textCounter;
 Timer timer;
 MyTimerTask myTimerTask;
 @Override
 protected void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.activity_main);
  optSingleShot = (CheckBox)findViewById(R.id.singleshot);
  btnStart = (Button)findViewById(R.id.start);
  btnCancel = (Button)findViewById(R.id.cancel);
  textCounter = (TextView)findViewById(R.id.counter);
  btnStart.setOnClickListener(new OnClickListener(){
   @Override
   public void onClick(View arg0) {
    if(timer != null){
     timer.cancel();
    }
    //re-schedule timer here
    //otherwise, IllegalStateException of
    //"TimerTask is scheduled already" 
    //will be thrown
    timer = new Timer();
    myTimerTask = new MyTimerTask();
    if(optSingleShot.isChecked()){
     //singleshot delay 1000 ms
     timer.schedule(myTimerTask, 1000);
    }else{
     //delay 1000ms, repeat in 5000ms
     timer.schedule(myTimerTask, 1000, 5000);
    }
   }});
  btnCancel.setOnClickListener(new OnClickListener(){
   @Override
   public void onClick(View v) {
    if (timer!=null){
     timer.cancel();
     timer = null;
    }
   }
  });
 }
 class MyTimerTask extends TimerTask {
  @Override
  public void run() {
   Calendar calendar = Calendar.getInstance();
   SimpleDateFormat simpleDateFormat = 
     new SimpleDateFormat("dd:MMMM:yyyy HH:mm:ss a");
   final String strDate = simpleDateFormat.format(calendar.getTime());
   runOnUiThread(new Runnable(){
    @Override
    public void run() {
     textCounter.setText(strDate);
    }});
  }
 }
}
.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:orientation="vertical"
tools:context=".MainActivity" >
<TextView
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_gravity="center_horizontal"
    android:autoLink="web"
    android:text="http://android-er.blogspot.com/"
    android:textStyle="bold" />
<CheckBox 
    android:id="@+id/singleshot"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:text="Single Shot"/>
如果您已经有时间间隔。
public class Timer {
    private float lastFrameChanged;
    private float frameDuration;
    private Runnable r;
    public Timer(float frameDuration, Runnable r) {
        this.frameDuration = frameDuration;
        this.lastFrameChanged = 0;
        this.r = r;
    }
    public void update(float dt) {
        lastFrameChanged += dt;
        if (lastFrameChanged > frameDuration) {
            lastFrameChanged = 0;
            r.run();
        }
    }
}
              我摘走了Timer并将其作为一个单独的类:
Timer.java
import android.os.Handler;
public class Timer {
    IAction action;
    Handler timerHandler = new Handler();
    int delayMS = 1000;
    public Timer(IAction action, int delayMS) {
        this.action = action;
        this.delayMS = delayMS;
    }
    public Timer(IAction action) {
        this(action, 1000);
    }
    public Timer() {
        this(null);
    }
    Runnable timerRunnable = new Runnable() {
        @Override
        public void run() {
            if (action != null)
                action.Task();
            timerHandler.postDelayed(this, delayMS);
        }
    };
    public void start() {
        timerHandler.postDelayed(timerRunnable, 0);
    }
    public void stop() {
        timerHandler.removeCallbacks(timerRunnable);
    }
}
并从Timer类中提取主要动作为
IAction.java
public interface IAction {
    void Task();
}
我就这样使用它:
MainActivity.java
public class MainActivity extends Activity implements IAction{
...
Timer timerClass;
@Override
protected void onCreate(Bundle savedInstanceState) {
        ...
        timerClass = new Timer(this,1000);
        timerClass.start();
        ...
}
...
int i = 1;
@Override
public void Task() {
    runOnUiThread(new Runnable() {
        @Override
        public void run() {
            timer.setText(i + "");
            i++;
        }
    });
}
...
}
我希望这可以帮助Help
我用这种方式:
String[] array={
       "man","for","think"
}; int j;
然后在onCreate下面
TextView t = findViewById(R.id.textView);
    new CountDownTimer(5000,1000) {
        @Override
        public void onTick(long millisUntilFinished) {}
        @Override
        public void onFinish() {
            t.setText("I "+array[j] +" You");
            j++;
            if(j== array.length-1) j=0;
            start();
        }
    }.start();
这是解决此问题的简便方法。
对于那些不能依靠Chronometer的人,我根据以下建议之一制作了实用程序类:
public class TimerTextHelper implements Runnable {
   private final Handler handler = new Handler();
   private final TextView textView;
   private volatile long startTime;
   private volatile long elapsedTime;
   public TimerTextHelper(TextView textView) {
       this.textView = textView;
   }
   @Override
   public void run() {
       long millis = System.currentTimeMillis() - startTime;
       int seconds = (int) (millis / 1000);
       int minutes = seconds / 60;
       seconds = seconds % 60;
       textView.setText(String.format("%d:%02d", minutes, seconds));
       if (elapsedTime == -1) {
           handler.postDelayed(this, 500);
       }
   }
   public void start() {
       this.startTime = System.currentTimeMillis();
       this.elapsedTime = -1;
       handler.post(this);
   }
   public void stop() {
       this.elapsedTime = System.currentTimeMillis() - startTime;
       handler.removeCallbacks(this);
   }
   public long getElapsedTime() {
       return elapsedTime;
   }
 }
使用..只要做:
 TimerTextHelper timerTextHelper = new TimerTextHelper(textView);
 timerTextHelper.start();
.....
 timerTextHelper.stop();
 long elapsedTime = timerTextHelper.getElapsedTime();