简单的想法:我有两张要合并的图像,一张是500x500,中间是透明的,另一张是150x150。
基本思想是:创建一个500x500的空白画布,将150x150图像放置在该空白画布的中间,然后将500x500图像复制到上面,以便透明的中间部分可以使150x150发光。
我知道如何在Java,PHP和Python中进行操作...我只是不知道在C#中使用哪些对象/类,只需将图像复制到另一个对象中即可。
Answers:
基本上,我在我们的一个应用程序中使用了此功能:我们想在一个视频帧上覆盖一个播放图标:
Image playbutton;
try
{
playbutton = Image.FromFile(/*somekindofpath*/);
}
catch (Exception ex)
{
return;
}
Image frame;
try
{
frame = Image.FromFile(/*somekindofpath*/);
}
catch (Exception ex)
{
return;
}
using (frame)
{
using (var bitmap = new Bitmap(width, height))
{
using (var canvas = Graphics.FromImage(bitmap))
{
canvas.InterpolationMode = InterpolationMode.HighQualityBicubic;
canvas.DrawImage(frame,
new Rectangle(0,
0,
width,
height),
new Rectangle(0,
0,
frame.Width,
frame.Height),
GraphicsUnit.Pixel);
canvas.DrawImage(playbutton,
(bitmap.Width / 2) - (playbutton.Width / 2),
(bitmap.Height / 2) - (playbutton.Height / 2));
canvas.Save();
}
try
{
bitmap.Save(/*somekindofpath*/,
System.Drawing.Imaging.ImageFormat.Jpeg);
}
catch (Exception ex) { }
}
}
这会将图像添加到另一个。
using (Graphics grfx = Graphics.FromImage(image))
{
grfx.DrawImage(newImage, x, y)
}
图形在名称空间中 System.Drawing
毕竟,我发现了一种更简单的新方法来试试..
它可以将多张照片结合在一起:
public static System.Drawing.Bitmap CombineBitmap(string[] files)
{
//read all images into memory
List<System.Drawing.Bitmap> images = new List<System.Drawing.Bitmap>();
System.Drawing.Bitmap finalImage = null;
try
{
int width = 0;
int height = 0;
foreach (string image in files)
{
//create a Bitmap from the file and add it to the list
System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(image);
//update the size of the final bitmap
width += bitmap.Width;
height = bitmap.Height > height ? bitmap.Height : height;
images.Add(bitmap);
}
//create a bitmap to hold the combined image
finalImage = new System.Drawing.Bitmap(width, height);
//get a graphics object from the image so we can draw on it
using (System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(finalImage))
{
//set background color
g.Clear(System.Drawing.Color.Black);
//go through each image and draw it on the final image
int offset = 0;
foreach (System.Drawing.Bitmap image in images)
{
g.DrawImage(image,
new System.Drawing.Rectangle(offset, 0, image.Width, image.Height));
offset += image.Width;
}
}
return finalImage;
}
catch (Exception ex)
{
if (finalImage != null)
finalImage.Dispose();
throw ex;
}
finally
{
//clean up memory
foreach (System.Drawing.Bitmap image in images)
{
image.Dispose();
}
}
}