Answers:
CGRect screenBounds = [[UIScreen mainScreen] bounds];
这将为您提供整个屏幕的分辨率(以磅为单位),因此,对于iPhone,通常为320x480。即使iPhone4具有更大的屏幕尺寸,iOS仍会返回320x480而不是640x960。这主要是由于较旧的应用程序损坏。
CGFloat screenScale = [[UIScreen mainScreen] scale];
这将为您提供屏幕比例。对于所有不配备Retina显示屏的设备,它将返回1.0f,而Retina Display设备将提供2.0f,而iPhone 6 Plus(Retina HD)将提供3.0f。
现在,如果要获取iOS设备屏幕的像素宽度和高度,您只需做一件事。
CGSize screenSize = CGSizeMake(screenBounds.size.width * screenScale, screenBounds.size.height * screenScale);
通过乘以屏幕比例,可以得到实际的像素分辨率。
可以在这里阅读有关点和像素之间的差异的很好的阅读。
编辑:(版本为Swift)
let screenBounds = UIScreen.main.bounds
let screenScale = UIScreen.main.scale
let screenSize = CGSize(width: screenBounds.size.width * screenScale, height: screenBounds.size.height * screenScale)
UIScreen类可让您以点和像素为单位查找屏幕分辨率。
屏幕分辨率以点或像素为单位。永远不要与屏幕尺寸混淆。较小的屏幕尺寸可以具有较高的分辨率。
UIScreen的'bounds.width'返回以磅为单位的矩形大小
UIScreen的'nativeBounds.width'返回以像素为单位的矩形大小。该值被检测为PPI(每英寸点数)。显示设备上图像的清晰度和清晰度。
您可以使用UIScreen类来检测所有这些值。
迅捷3
// Normal Screen Bounds - Detect Screen size in Points.
let width = UIScreen.main.bounds.width
let height = UIScreen.main.bounds.height
print("\n width:\(width) \n height:\(height)")
// Native Bounds - Detect Screen size in Pixels.
let nWidth = UIScreen.main.nativeBounds.width
let nHeight = UIScreen.main.nativeBounds.height
print("\n Native Width:\(nWidth) \n Native Height:\(nHeight)")
安慰
width:736.0
height:414.0
Native Width:1080.0
Native Height:1920.0
斯威夫特2.x
//Normal Bounds - Detect Screen size in Points.
let width = UIScreen.mainScreen.bounds.width
let height = UIScreen.mainScreen.bounds.height
// Native Bounds - Detect Screen size in Pixels.
let nWidth = UIScreen.mainScreen.nativeBounds.width
let nHeight = UIScreen.mainScreen.nativeBounds.height
物镜
// Normal Bounds - Detect Screen size in Points.
CGFloat *width = [UIScreen mainScreen].bounds.size.width;
CGFloat *height = [UIScreen mainScreen].bounds.size.height;
// Native Bounds - Detect Screen size in Pixels.
CGFloat *width = [UIScreen mainScreen].nativeBounds.size.width
CGFloat *height = [UIScreen mainScreen].nativeBounds.size.width
在App Delegate中使用它:我正在使用情节提要
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
CGSize iOSDeviceScreenSize = [[UIScreen mainScreen] bounds].size;
//----------------HERE WE SETUP FOR IPHONE 4/4s/iPod----------------------
if(iOSDeviceScreenSize.height == 480){
UIStoryboard *iPhone35Storyboard = [UIStoryboard storyboardWithName:@"iPhone" bundle:nil];
// Instantiate the initial view controller object from the storyboard
UIViewController *initialViewController = [iPhone35Storyboard instantiateInitialViewController];
// Instantiate a UIWindow object and initialize it with the screen size of the iOS device
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Set the initial view controller to be the root view controller of the window object
self.window.rootViewController = initialViewController;
// Set the window object to be the key window and show it
[self.window makeKeyAndVisible];
iphone=@"4";
NSLog(@"iPhone 4: %f", iOSDeviceScreenSize.height);
}
//----------------HERE WE SETUP FOR IPHONE 5----------------------
if(iOSDeviceScreenSize.height == 568){
// Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone4
UIStoryboard *iPhone4Storyboard = [UIStoryboard storyboardWithName:@"iPhone5" bundle:nil];
// Instantiate the initial view controller object from the storyboard
UIViewController *initialViewController = [iPhone4Storyboard instantiateInitialViewController];
// Instantiate a UIWindow object and initialize it with the screen size of the iOS device
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Set the initial view controller to be the root view controller of the window object
self.window.rootViewController = initialViewController;
// Set the window object to be the key window and show it
[self.window makeKeyAndVisible];
NSLog(@"iPhone 5: %f", iOSDeviceScreenSize.height);
iphone=@"5";
}
} else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
// NSLog(@"wqweqe");
storyboard = [UIStoryboard storyboardWithName:@"iPad" bundle:nil];
}
return YES;
}
请参阅《 UIScreen参考》:http : //developer.apple.com/library/ios/#documentation/uikit/reference/UIScreen_Class/Reference/UIScreen.html
if([[UIScreen mainScreen] respondsToSelector:NSSelectorFromString(@"scale")])
{
if ([[UIScreen mainScreen] scale] < 1.1)
NSLog(@"Standard Resolution Device");
if ([[UIScreen mainScreen] scale] > 1.9)
NSLog(@"High Resolution Device");
}
NSLog(@"%f",[[UIScreen mainScreen] scale]);