Answers:
令我惊讶的是,五年后,所有答案仍然遭受以下一个或多个问题的困扰:
我相信我的解决方案将解决原始问题,而不会遇到上述任何问题:
class Reader {
private static Thread inputThread;
private static AutoResetEvent getInput, gotInput;
private static string input;
static Reader() {
getInput = new AutoResetEvent(false);
gotInput = new AutoResetEvent(false);
inputThread = new Thread(reader);
inputThread.IsBackground = true;
inputThread.Start();
}
private static void reader() {
while (true) {
getInput.WaitOne();
input = Console.ReadLine();
gotInput.Set();
}
}
// omit the parameter to read a line without a timeout
public static string ReadLine(int timeOutMillisecs = Timeout.Infinite) {
getInput.Set();
bool success = gotInput.WaitOne(timeOutMillisecs);
if (success)
return input;
else
throw new TimeoutException("User did not provide input within the timelimit.");
}
}
当然,调用非常简单:
try {
Console.WriteLine("Please enter your name within the next 5 seconds.");
string name = Reader.ReadLine(5000);
Console.WriteLine("Hello, {0}!", name);
} catch (TimeoutException) {
Console.WriteLine("Sorry, you waited too long.");
}
另外,您也可以TryXX(out)
按照shmueli的建议使用约定:
public static bool TryReadLine(out string line, int timeOutMillisecs = Timeout.Infinite) {
getInput.Set();
bool success = gotInput.WaitOne(timeOutMillisecs);
if (success)
line = input;
else
line = null;
return success;
}
称为如下:
Console.WriteLine("Please enter your name within the next 5 seconds.");
string name;
bool success = Reader.TryReadLine(out name, 5000);
if (!success)
Console.WriteLine("Sorry, you waited too long.");
else
Console.WriteLine("Hello, {0}!", name);
在这两种情况下,您都无法将呼叫Reader
与普通Console.ReadLine
呼叫混在一起:如果Reader
超时,将会有一个挂断的ReadLine
呼叫。相反,如果您要进行普通(非定时)ReadLine
呼叫,只需使用Reader
并忽略超时,以便它默认为无限超时。
那么我提到的其他解决方案的那些问题呢?
我预见到该解决方案的唯一问题是它不是线程安全的。但是,多个线程实际上并不能同时要求用户输入,因此Reader.ReadLine
无论如何都要在进行调用之前进行同步。
horrible waste
,但是您的信号传输当然是优越的。同样,Console.ReadLine
在第二个威胁中的无限循环中使用一个阻塞调用可以防止许多此类调用在后台徘徊的问题,而在下面的另一个解决方案中也是如此。感谢您分享您的代码。+1
Console.ReadLine()
您进行的第一个后续调用中中断。您最终ReadLine
需要首先完成“幻像” 。
getInput
。
string ReadLine(int timeoutms)
{
ReadLineDelegate d = Console.ReadLine;
IAsyncResult result = d.BeginInvoke(null, null);
result.AsyncWaitHandle.WaitOne(timeoutms);//timeout e.g. 15000 for 15 secs
if (result.IsCompleted)
{
string resultstr = d.EndInvoke(result);
Console.WriteLine("Read: " + resultstr);
return resultstr;
}
else
{
Console.WriteLine("Timed out!");
throw new TimedoutException("Timed Out!");
}
}
delegate string ReadLineDelegate();
ReadLine
您打电话给的人都会坐在那里等待输入。如果您调用它100次,它将创建100个线程,直到您按Enter 100次后,所有线程才会消失!
使用Console.KeyAvailable的方法会有所帮助吗?
class Sample
{
public static void Main()
{
ConsoleKeyInfo cki = new ConsoleKeyInfo();
do {
Console.WriteLine("\nPress a key to display; press the 'x' key to quit.");
// Your code could perform some useful task in the following loop. However,
// for the sake of this example we'll merely pause for a quarter second.
while (Console.KeyAvailable == false)
Thread.Sleep(250); // Loop until input is entered.
cki = Console.ReadKey(true);
Console.WriteLine("You pressed the '{0}' key.", cki.Key);
} while(cki.Key != ConsoleKey.X);
}
}
KeyAvailable
仅表示用户已开始向ReadLine输入输入,但是我们需要按Enter的事件,该事件使ReadLine返回。该解决方案仅适用于ReadKey,即仅获取一个字符。由于这不能解决ReadLine的实际问题,因此我无法使用您的解决方案。-1抱歉
这对我有用。
ConsoleKeyInfo k = new ConsoleKeyInfo();
Console.WriteLine("Press any key in the next 5 seconds.");
for (int cnt = 5; cnt > 0; cnt--)
{
if (Console.KeyAvailable)
{
k = Console.ReadKey();
break;
}
else
{
Console.WriteLine(cnt.ToString());
System.Threading.Thread.Sleep(1000);
}
}
Console.WriteLine("The key pressed was " + k.Key);
// Wait for 'Enter' to be pressed or 5 seconds to elapse
using (Stream s = Console.OpenStandardInput())
{
ManualResetEvent stop_waiting = new ManualResetEvent(false);
s.BeginRead(new Byte[1], 0, 1, ar => stop_waiting.Set(), null);
// ...do anything else, or simply...
stop_waiting.WaitOne(5000);
// If desired, other threads could also set 'stop_waiting'
// Disposing the stream cancels the async read operation. It can be
// re-opened if needed.
}
我认为您将需要创建一个辅助线程并在控制台上轮询密钥。我知道没有内置的方法可以完成此任务。
我在这个问题上苦苦挣扎了5个月,然后才找到在企业环境中完美运行的解决方案。
到目前为止,大多数解决方案的问题在于它们依赖于Console.ReadLine()以外的其他功能,而Console.ReadLine()具有许多优点:
我的解决方案如下:
样例代码:
InputSimulator.SimulateKeyPress(VirtualKeyCode.RETURN);
有关此技术的更多信息,包括中止使用Console.ReadLine的线程的正确技术:
在委托中调用Console.ReadLine()很糟糕,因为如果用户未点击“ enter”,则该调用将永远不会返回。执行委托的线程将被阻塞,直到用户单击“ enter”为止,而无法取消它。
发出一系列这些调用将不会像您期望的那样运行。考虑以下内容(使用上面的示例Console类):
System.Console.WriteLine("Enter your first name [John]:");
string firstName = Console.ReadLine(5, "John");
System.Console.WriteLine("Enter your last name [Doe]:");
string lastName = Console.ReadLine(5, "Doe");
用户让第一个提示的超时时间到期,然后为第二个提示输入一个值。firstName和lastName都将包含默认值。当用户单击“ enter”时,将完成第一个 ReadLine调用,但是代码已放弃该调用,并实际上丢弃了结果。在第二的ReadLine调用将继续阻止,超时最终将到期,返回的值将再次成为默认。
顺便说一句-上面的代码中有一个错误。通过调用waitHandle.Close(),可以从辅助线程下关闭事件。如果用户在超时到期后单击“ enter”,则工作线程将尝试发出信号,该事件引发ObjectDisposedException。异常是从工作线程中抛出的,如果您尚未设置未处理的异常处理程序,则该过程将终止。
如果使用Main()
方法,则不能使用await
,因此必须使用Task.WaitAny()
:
var task = Task.Factory.StartNew(Console.ReadLine);
var result = Task.WaitAny(new Task[] { task }, TimeSpan.FromSeconds(5)) == 0
? task.Result : string.Empty;
但是,C#7.1引入了创建异步Main()
方法的可能性,因此最好Task.WhenAny()
在有该选项的情况下使用该版本:
var task = Task.Factory.StartNew(Console.ReadLine);
var completedTask = await Task.WhenAny(task, Task.Delay(TimeSpan.FromSeconds(5)));
var result = object.ReferenceEquals(task, completedTask) ? task.Result : string.Empty;
我可能对这个问题读得太多了,但是我假设等待的过程类似于启动菜单,在该菜单中,等待15秒,除非您按任何键。您可以使用(1)阻塞函数,也可以使用(2)使用线程,事件和计时器。该事件将充当“继续”事件,并将一直阻塞到定时器到期或按键被按下为止。
(1)的伪代码为:
// Get configurable wait time
TimeSpan waitTime = TimeSpan.FromSeconds(15.0);
int configWaitTimeSec;
if (int.TryParse(ConfigManager.AppSetting["DefaultWaitTime"], out configWaitTimeSec))
waitTime = TimeSpan.FromSeconds(configWaitTimeSec);
bool keyPressed = false;
DateTime expireTime = DateTime.Now + waitTime;
// Timer and key processor
ConsoleKeyInfo cki;
// EDIT: adding a missing ! below
while (!keyPressed && (DateTime.Now < expireTime))
{
if (Console.KeyAvailable)
{
cki = Console.ReadKey(true);
// TODO: Process key
keyPressed = true;
}
Thread.Sleep(10);
}
不幸的是,我无法评论Gulzar的帖子,但这是一个更完整的示例:
while (Console.KeyAvailable == false)
{
Thread.Sleep(250);
i++;
if (i > 3)
throw new Exception("Timedout waiting for input.");
}
input = Console.ReadLine();
编辑:通过在单独的进程中完成实际工作并在超时的情况下终止该进程来解决该问题。有关详情,请参见下文。ew!
只是运行了一下,它似乎运行良好。我的同事有一个使用Thread对象的版本,但是我发现委托类型的BeginInvoke()方法更加优雅。
namespace TimedReadLine
{
public static class Console
{
private delegate string ReadLineInvoker();
public static string ReadLine(int timeout)
{
return ReadLine(timeout, null);
}
public static string ReadLine(int timeout, string @default)
{
using (var process = new System.Diagnostics.Process
{
StartInfo =
{
FileName = "ReadLine.exe",
RedirectStandardOutput = true,
UseShellExecute = false
}
})
{
process.Start();
var rli = new ReadLineInvoker(process.StandardOutput.ReadLine);
var iar = rli.BeginInvoke(null, null);
if (!iar.AsyncWaitHandle.WaitOne(new System.TimeSpan(0, 0, timeout)))
{
process.Kill();
return @default;
}
return rli.EndInvoke(iar);
}
}
}
}
ReadLine.exe项目是一个非常简单的项目,具有一个如下所示的类:
namespace ReadLine
{
internal static class Program
{
private static void Main()
{
System.Console.WriteLine(System.Console.ReadLine());
}
}
}
Console.ReadLine()
都阻挡并举行了输入的下一个请求。可接受的答案相当接近,但仍然有局限性。
ReadLine()
在调用该程序后在程序中添加另一个。走着瞧吧。由于的单线程特性,您必须按下return TWICE才能使它运行Console
。它。不。工作。
.NET 4使用“任务”使此操作变得异常简单。
首先,建立您的助手:
Private Function AskUser() As String
Console.Write("Answer my question: ")
Return Console.ReadLine()
End Function
其次,执行任务并等待:
Dim askTask As Task(Of String) = New TaskFactory().StartNew(Function() AskUser())
askTask.Wait(TimeSpan.FromSeconds(30))
If Not askTask.IsCompleted Then
Console.WriteLine("User failed to respond.")
Else
Console.WriteLine(String.Format("You responded, '{0}'.", askTask.Result))
End If
无需尝试重新创建ReadLine功能或执行其他危险的操作即可使此工作正常进行。任务使我们能够非常自然地解决问题。
好像这里没有足够的答案:0),下面的代码封装到上面的静态方法@kwl的解决方案中(第一个)。
public static string ConsoleReadLineWithTimeout(TimeSpan timeout)
{
Task<string> task = Task.Factory.StartNew(Console.ReadLine);
string result = Task.WaitAny(new Task[] { task }, timeout) == 0
? task.Result
: string.Empty;
return result;
}
用法
static void Main()
{
Console.WriteLine("howdy");
string result = ConsoleReadLineWithTimeout(TimeSpan.FromSeconds(8.5));
Console.WriteLine("bye");
}
简单的线程示例来解决这个问题
Thread readKeyThread = new Thread(ReadKeyMethod);
static ConsoleKeyInfo cki = null;
void Main()
{
readKeyThread.Start();
bool keyEntered = false;
for(int ii = 0; ii < 10; ii++)
{
Thread.Sleep(1000);
if(readKeyThread.ThreadState == ThreadState.Stopped)
keyEntered = true;
}
if(keyEntered)
{ //do your stuff for a key entered
}
}
void ReadKeyMethod()
{
cki = Console.ReadKey();
}
或在顶部使用静态字符串以获取整行。
我的情况下,这个工作很好:
public static ManualResetEvent evtToWait = new ManualResetEvent(false);
private static void ReadDataFromConsole( object state )
{
Console.WriteLine("Enter \"x\" to exit or wait for 5 seconds.");
while (Console.ReadKey().KeyChar != 'x')
{
Console.Out.WriteLine("");
Console.Out.WriteLine("Enter again!");
}
evtToWait.Set();
}
static void Main(string[] args)
{
Thread status = new Thread(ReadDataFromConsole);
status.Start();
evtToWait = new ManualResetEvent(false);
evtToWait.WaitOne(5000); // wait for evtToWait.Set() or timeOut
status.Abort(); // exit anyway
return;
}
这是Glen Slayden解决方案的完整示例。我在构建另一个问题的测试用例时碰巧做了这个。它使用异步I / O和手动重置事件。
public static void Main() {
bool readInProgress = false;
System.IAsyncResult result = null;
var stop_waiting = new System.Threading.ManualResetEvent(false);
byte[] buffer = new byte[256];
var s = System.Console.OpenStandardInput();
while (true) {
if (!readInProgress) {
readInProgress = true;
result = s.BeginRead(buffer, 0, buffer.Length
, ar => stop_waiting.Set(), null);
}
bool signaled = true;
if (!result.IsCompleted) {
stop_waiting.Reset();
signaled = stop_waiting.WaitOne(5000);
}
else {
signaled = true;
}
if (signaled) {
readInProgress = false;
int numBytes = s.EndRead(result);
string text = System.Text.Encoding.UTF8.GetString(buffer
, 0, numBytes);
System.Console.Out.Write(string.Format(
"Thank you for typing: {0}", text));
}
else {
System.Console.Out.WriteLine("oy, type something!");
}
}
我的代码完全基于朋友的回答@JSQuareD
但是我需要使用Stopwatch
timer,因为完成程序后,Console.ReadKey()
它仍在等待,Console.ReadLine()
并且生成了意外的行为。
它对我来说是完美的。保持原始Console.ReadLine()
class Program
{
static void Main(string[] args)
{
Console.WriteLine("What is the answer? (5 secs.)");
try
{
var answer = ConsoleReadLine.ReadLine(5000);
Console.WriteLine("Answer is: {0}", answer);
}
catch
{
Console.WriteLine("No answer");
}
Console.ReadKey();
}
}
class ConsoleReadLine
{
private static string inputLast;
private static Thread inputThread = new Thread(inputThreadAction) { IsBackground = true };
private static AutoResetEvent inputGet = new AutoResetEvent(false);
private static AutoResetEvent inputGot = new AutoResetEvent(false);
static ConsoleReadLine()
{
inputThread.Start();
}
private static void inputThreadAction()
{
while (true)
{
inputGet.WaitOne();
inputLast = Console.ReadLine();
inputGot.Set();
}
}
// omit the parameter to read a line without a timeout
public static string ReadLine(int timeout = Timeout.Infinite)
{
if (timeout == Timeout.Infinite)
{
return Console.ReadLine();
}
else
{
var stopwatch = new Stopwatch();
stopwatch.Start();
while (stopwatch.ElapsedMilliseconds < timeout && !Console.KeyAvailable) ;
if (Console.KeyAvailable)
{
inputGet.Set();
inputGot.WaitOne();
return inputLast;
}
else
{
throw new TimeoutException("User did not provide input within the timelimit.");
}
}
}
}
上面的Eric帖子的示例实现。此特定示例用于读取通过管道传递到控制台应用程序的信息:
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace PipedInfo
{
class Program
{
static void Main(string[] args)
{
StreamReader buffer = ReadPipedInfo();
Console.WriteLine(buffer.ReadToEnd());
}
#region ReadPipedInfo
public static StreamReader ReadPipedInfo()
{
//call with a default value of 5 milliseconds
return ReadPipedInfo(5);
}
public static StreamReader ReadPipedInfo(int waitTimeInMilliseconds)
{
//allocate the class we're going to callback to
ReadPipedInfoCallback callbackClass = new ReadPipedInfoCallback();
//to indicate read complete or timeout
AutoResetEvent readCompleteEvent = new AutoResetEvent(false);
//open the StdIn so that we can read against it asynchronously
Stream stdIn = Console.OpenStandardInput();
//allocate a one-byte buffer, we're going to read off the stream one byte at a time
byte[] singleByteBuffer = new byte[1];
//allocate a list of an arbitary size to store the read bytes
List<byte> byteStorage = new List<byte>(4096);
IAsyncResult asyncRead = null;
int readLength = 0; //the bytes we have successfully read
do
{
//perform the read and wait until it finishes, unless it's already finished
asyncRead = stdIn.BeginRead(singleByteBuffer, 0, singleByteBuffer.Length, new AsyncCallback(callbackClass.ReadCallback), readCompleteEvent);
if (!asyncRead.CompletedSynchronously)
readCompleteEvent.WaitOne(waitTimeInMilliseconds);
//end the async call, one way or another
//if our read succeeded we store the byte we read
if (asyncRead.IsCompleted)
{
readLength = stdIn.EndRead(asyncRead);
if (readLength > 0)
byteStorage.Add(singleByteBuffer[0]);
}
} while (asyncRead.IsCompleted && readLength > 0);
//we keep reading until we fail or read nothing
//return results, if we read zero bytes the buffer will return empty
return new StreamReader(new MemoryStream(byteStorage.ToArray(), 0, byteStorage.Count));
}
private class ReadPipedInfoCallback
{
public void ReadCallback(IAsyncResult asyncResult)
{
//pull the user-defined variable and strobe the event, the read finished successfully
AutoResetEvent readCompleteEvent = asyncResult.AsyncState as AutoResetEvent;
readCompleteEvent.Set();
}
}
#endregion ReadPipedInfo
}
}
string readline = "?";
ThreadPool.QueueUserWorkItem(
delegate
{
readline = Console.ReadLine();
}
);
do
{
Thread.Sleep(100);
} while (readline == "?");
请注意,如果您沿“ Console.ReadKey”路线走,则会失去ReadLine的一些出色功能,即:
要添加超时,请更改while循环以适合。
请不要讨厌我为现有答案的过多添加另一种解决方案!这适用于Console.ReadKey(),但可以轻松修改以与ReadLine()等一起使用。
由于“ Console.Read”方法受阻,因此必须“ 轻推 ” StdIn流以取消读取。
调用语法:
ConsoleKeyInfo keyInfo;
bool keyPressed = AsyncConsole.ReadKey(500, out keyInfo);
// where 500 is the timeout
码:
public class AsyncConsole // not thread safe
{
private static readonly Lazy<AsyncConsole> Instance =
new Lazy<AsyncConsole>();
private bool _keyPressed;
private ConsoleKeyInfo _keyInfo;
private bool DoReadKey(
int millisecondsTimeout,
out ConsoleKeyInfo keyInfo)
{
_keyPressed = false;
_keyInfo = new ConsoleKeyInfo();
Thread readKeyThread = new Thread(ReadKeyThread);
readKeyThread.IsBackground = false;
readKeyThread.Start();
Thread.Sleep(millisecondsTimeout);
if (readKeyThread.IsAlive)
{
try
{
IntPtr stdin = GetStdHandle(StdHandle.StdIn);
CloseHandle(stdin);
readKeyThread.Join();
}
catch { }
}
readKeyThread = null;
keyInfo = _keyInfo;
return _keyPressed;
}
private void ReadKeyThread()
{
try
{
_keyInfo = Console.ReadKey();
_keyPressed = true;
}
catch (InvalidOperationException) { }
}
public static bool ReadKey(
int millisecondsTimeout,
out ConsoleKeyInfo keyInfo)
{
return Instance.Value.DoReadKey(millisecondsTimeout, out keyInfo);
}
private enum StdHandle { StdIn = -10, StdOut = -11, StdErr = -12 };
[DllImport("kernel32.dll")]
private static extern IntPtr GetStdHandle(StdHandle std);
[DllImport("kernel32.dll")]
private static extern bool CloseHandle(IntPtr hdl);
}
这是使用的解决方案Console.KeyAvailable
。这些阻塞了调用,但是如果需要的话,通过TPL异步调用它们应该很简单。我使用标准的取消机制来简化与Task Asynchronous Pattern和所有这些好东西的连接。
public static class ConsoleEx
{
public static string ReadLine(TimeSpan timeout)
{
var cts = new CancellationTokenSource();
return ReadLine(timeout, cts.Token);
}
public static string ReadLine(TimeSpan timeout, CancellationToken cancellation)
{
string line = "";
DateTime latest = DateTime.UtcNow.Add(timeout);
do
{
cancellation.ThrowIfCancellationRequested();
if (Console.KeyAvailable)
{
ConsoleKeyInfo cki = Console.ReadKey();
if (cki.Key == ConsoleKey.Enter)
{
return line;
}
else
{
line += cki.KeyChar;
}
}
Thread.Sleep(1);
}
while (DateTime.UtcNow < latest);
return null;
}
}
这有一些缺点。
ReadLine
(上/下箭头滚动等)。到这里结束了,因为有人问了一个重复的问题。我想出了以下看起来很简单的解决方案。我确信它有一些我错过的缺点。
static void Main(string[] args)
{
Console.WriteLine("Hit q to continue or wait 10 seconds.");
Task task = Task.Factory.StartNew(() => loop());
Console.WriteLine("Started waiting");
task.Wait(10000);
Console.WriteLine("Stopped waiting");
}
static void loop()
{
while (true)
{
if ('q' == Console.ReadKey().KeyChar) break;
}
}
我来到这个答案,并最终做:
/// <summary>
/// Reads Line from console with timeout.
/// </summary>
/// <exception cref="System.TimeoutException">If user does not enter line in the specified time.</exception>
/// <param name="timeout">Time to wait in milliseconds. Negative value will wait forever.</param>
/// <returns></returns>
public static string ReadLine(int timeout = -1)
{
ConsoleKeyInfo cki = new ConsoleKeyInfo();
StringBuilder sb = new StringBuilder();
// if user does not want to spesify a timeout
if (timeout < 0)
return Console.ReadLine();
int counter = 0;
while (true)
{
while (Console.KeyAvailable == false)
{
counter++;
Thread.Sleep(1);
if (counter > timeout)
throw new System.TimeoutException("Line was not entered in timeout specified");
}
cki = Console.ReadKey(false);
if (cki.Key == ConsoleKey.Enter)
{
Console.WriteLine();
return sb.ToString();
}
else
sb.Append(cki.KeyChar);
}
}
更多现代的和基于任务的代码如下所示:
public string ReadLine(int timeOutMillisecs)
{
var inputBuilder = new StringBuilder();
var task = Task.Factory.StartNew(() =>
{
while (true)
{
var consoleKey = Console.ReadKey(true);
if (consoleKey.Key == ConsoleKey.Enter)
{
return inputBuilder.ToString();
}
inputBuilder.Append(consoleKey.KeyChar);
}
});
var success = task.Wait(timeOutMillisecs);
if (!success)
{
throw new TimeoutException("User did not provide input within the timelimit.");
}
return inputBuilder.ToString();
}
我有一个Windows应用程序(Windows服务)的特殊情况。当以交互方式运行程序时Environment.IsInteractive
(VS Debugger或cmd.exe),我使用AttachConsole / AllocConsole来获取我的stdin / stdout。为防止进程在完成工作时结束,UI线程调用Console.ReadKey(false)
。我想取消等待UI线程正在从另一个线程执行的操作,因此我想出了@JSquaredD对解决方案的修改。
using System;
using System.Diagnostics;
internal class PressAnyKey
{
private static Thread inputThread;
private static AutoResetEvent getInput;
private static AutoResetEvent gotInput;
private static CancellationTokenSource cancellationtoken;
static PressAnyKey()
{
// Static Constructor called when WaitOne is called (technically Cancel too, but who cares)
getInput = new AutoResetEvent(false);
gotInput = new AutoResetEvent(false);
inputThread = new Thread(ReaderThread);
inputThread.IsBackground = true;
inputThread.Name = "PressAnyKey";
inputThread.Start();
}
private static void ReaderThread()
{
while (true)
{
// ReaderThread waits until PressAnyKey is called
getInput.WaitOne();
// Get here
// Inner loop used when a caller uses PressAnyKey
while (!Console.KeyAvailable && !cancellationtoken.IsCancellationRequested)
{
Thread.Sleep(50);
}
// Release the thread that called PressAnyKey
gotInput.Set();
}
}
/// <summary>
/// Signals the thread that called WaitOne should be allowed to continue
/// </summary>
public static void Cancel()
{
// Trigger the alternate ending condition to the inner loop in ReaderThread
if(cancellationtoken== null) throw new InvalidOperationException("Must call WaitOne before Cancelling");
cancellationtoken.Cancel();
}
/// <summary>
/// Wait until a key is pressed or <see cref="Cancel"/> is called by another thread
/// </summary>
public static void WaitOne()
{
if(cancellationtoken==null || cancellationtoken.IsCancellationRequested) throw new InvalidOperationException("Must cancel a pending wait");
cancellationtoken = new CancellationTokenSource();
// Release the reader thread
getInput.Set();
// Calling thread will wait here indefiniately
// until a key is pressed, or Cancel is called
gotInput.WaitOne();
}
}