什么是哈希表的通用版本?


73

我一直在学习.NET中泛型的基础知识。但是,我看不到的通用等效项Hashtable。请分享一些用于创建通用哈希表类的示例C#代码。

Answers:


100

Dictionary<TKey, TValue>

请注意,Dictionary并不是HashTable替代品的100%下降。

它们处理NULL的方式略有不同。如果您尝试引用不存在的键,则字典将引发异常。HashTable将仅返回null。原因是该值可能是值类型,不能为null。在Hashtable中,值始终是Object,因此至少可能返回null。


3
另一个区别是,如果从不删除任何项HashTable,则在写入a时可以由任意数量的读取器线程安全地访问a (对于多个写入器而言,线程安全)。相比之下,Dictionary<TKey,TValue>除了多个读取器,零写入器以外,对于任何方案都不是线程安全的,即使在仅添加方案中也是如此。
超级猫2014年

7
这是一个好点。但是请注意,引入了.NET 4 ConcurrentDictionary<TKey, TValue>,它与.NET中的其他集合一样是线程安全的System.Collections.Concurrent
J0e3gan

42

Hashtable类的通用版本是System.Collections.Generic.Dictionary类。

样例代码

Dictionary<int, string> numbers = new Dictionary<int, string>( );
   numbers.Add(1, "one");
   numbers.Add(2, "two");
   // Display all key/value pairs in the Dictionary.
   foreach (KeyValuePair<int, string> kvp in numbers)
   {
      Console.WriteLine("Key: " + kvp.Key + "\tValue: " + kvp.Value);
   }

2
好奇。为什么Microsoft称它为字典,而其他人则称其为哈希表?在我了解泛型词典之前,Hashtable在我看来一直很神秘。
约翰尼,

22

Hashtable的通用版本是Dictionary<TKey,TValue>class(link)。以下是一些示例代码,这些示例代码从使用哈希表转换为与Dictionary最直接等效的代码(为简洁起见删除了参数检查)

public HashTable Create(int[] keys, string[] values) { 
  HashTable table = new HashTable();
  for ( int i = 0; i < keys.Length; i++ ) {
    table[keys[i]] = values[i];
  }
  return table;
}

public Dictionary<object,object> Create(int[] keys, string[] values) {
  Dictionary<object,object> map = Dictionary<object,object>();
  for ( int i = 0; i < keys.Length; i++) {
    map[keys[i]] = values[i];
  }
  return map;
}

那是相当直接的翻译。但是问题在于,这实际上并没有利用泛型的类型安全功能。第二个函数可以编写如下,并且类型安全得多,并且没有装箱开销

public Dictionary<int,string> Create(int[] keys, string[] values) {
  Dictionary<int,string> map = Dictionary<int,string>();
  for ( int i = 0; i < keys.Length; i++) {
    map[keys[i]] = values[i];
  }
  return map;
}

更好。这是一个完全通用的版本

public Dictionary<TKey,TValue> Create<TKey,TValue>(TKey[] keys, TValue[] values) {
  Dictionary<TKey,TValue> map = Dictionary<TKey,TValue>();
  for ( int i = 0; i < keys.Length; i++) {
    map[keys[i]] = values[i];
  }
  return map;
}

还有一个更加灵活(感谢乔尔指出我错过了这一点)

public Dictionary<TKey,TValue> Create<TKey,TValue>(
    IEnumerable<TKey> keys, 
    IEnumerable<TValue> values) {

  Dictionary<TKey,TValue> map = Dictionary<TKey,TValue>();
  using ( IEnumerater<TKey> keyEnum = keys.GetEnumerator() ) 
  using ( IEnumerator<TValue> valueEnum = values.GetEnumerator()) {
    while (keyEnum.MoveNext() && valueEnum.MoveNext() ) { 
      map[keyEnum.Current] = valueEnum.Current;
    }
  }
  return map;
}

下一步是使用IEnumerable <T>而不是T []作为函数参数。
Joel Coehoorn

是的 只需

1
可以堆叠“ using()”语句而无需缩进和花括号。使多次使用更具可读性
数据2010年

5

对于感兴趣的人,我创建了一个通用的Hashtable包装器类,该类对于强制类型安全很有用,可以作为通用的IDictionary,ICollection和IEnumerable类型传递,而非通用的Hashtable则不能。下面是实现。

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Common.Collections.Generic
{
    public class Hashtable<TKey, TValue> : IDictionary<TKey, TValue>
        , ICollection<KeyValuePair<TKey, TValue>>
        , IEnumerable<KeyValuePair<TKey, TValue>>
        , IDictionary
        , ICollection
        , IEnumerable
    {
        protected Hashtable _items;
        /// <summary>
        /// Initializes a new, empty instance of the Hashtable class using the default initial capacity, load factor, hash code provider, and comparer.
        /// </summary>
        public Hashtable()
        {
            _items = new Hashtable();
        }
        /// <summary>
        /// Initializes a new, empty instance of the Hashtable class using the specified initial capacity, and the default load factor, hash code provider, and comparer.
        /// </summary>
        /// <param name="capacity">The approximate number of elements that the Hashtable object can initially contain. </param>
        public Hashtable(int capacity)
        {
            _items = new Hashtable(capacity);
        }
        /// <summary>
        /// Actual underlying hashtable object that contains the elements.
        /// </summary>
        public Hashtable Items { get { return _items; } }

        /// <summary>
        /// Adds an element with the specified key and value into the Hashtable.
        /// </summary>
        /// <param name="key">Key of the new element to add.</param>
        /// <param name="value">Value of the new elment to add.</param>
        public void Add(TKey key, TValue value)
        {
            _items.Add(key, value);
        }
        /// <summary>
        /// Adds an element with the specified key and value into the Hashtable.
        /// </summary>
        /// <param name="item">Item containing the key and value to add.</param>
        public void Add(KeyValuePair<TKey, TValue> item)
        {
            _items.Add(item.Key, item.Value);
        }

        void IDictionary.Add(object key, object value)
        {
            this.Add((TKey)key, (TValue)value);
        }
        /// <summary>
        /// Add a list of key/value pairs to the hashtable.
        /// </summary>
        /// <param name="collection">List of key/value pairs to add to hashtable.</param>
        public void AddRange(IEnumerable<KeyValuePair<TKey, TValue>> collection)
        {
            foreach (var item in collection)
                _items.Add(item.Key, item.Value);
        }
        /// <summary>
        /// Determines whether the Hashtable contains a specific key.
        /// </summary>
        /// <param name="key">Key to locate.</param>
        /// <returns>True if key is found, otherwise false.</returns>
        public bool ContainsKey(TKey key)
        {
            return _items.ContainsKey(key);
        }
        /// <summary>
        /// Determines whether the Hashtable contains a specific key.
        /// </summary>
        /// <param name="item">Item containing the key to locate.</param>
        /// <returns>True if item.Key is found, otherwise false.</returns>
        public bool Contains(KeyValuePair<TKey, TValue> item)
        {
            return _items.ContainsKey(item.Key);
        }

        bool IDictionary.Contains(object key)
        {
            return this.ContainsKey((TKey)key);
        }
        /// <summary>
        /// Gets an ICollection containing the keys in the Hashtable.
        /// </summary>
        public ICollection<TKey> Keys
        {
            get { return _items.ToList<TKey>(); }
        }

        ICollection IDictionary.Keys
        {
            get { return this.Keys.ToList(); }
        }
        /// <summary>
        /// Gets the value associated with the specified key.
        /// </summary>
        /// <param name="key">The key of the value to get.</param>
        /// <param name="value">When this method returns, contains the value associated with the specified key,
        /// if the key is found; otherwise, the default value for the type of the value parameter. This parameter 
        /// is passed uninitialized.</param>
        /// <returns>true if the hashtable contains an element with the specified key, otherwise false.</returns>
        public bool TryGetValue(TKey key, out TValue value)
        {
            value = (TValue)_items[key];
            return (value != null);
        }
        /// <summary>
        /// Gets an ICollection containing the values in the Hashtable.
        /// </summary>
        public ICollection<TValue> Values
        {
            get { return _items.Values.ToList<TValue>(); }
        }

        ICollection IDictionary.Values
        {
            get { return this.Values.ToList(); }
        }
        /// <summary>
        /// Gets or sets the value associated with the specified key.
        /// </summary>
        /// <param name="key">The key whose value to get or set. </param>
        /// <returns>The value associated with the specified key. If the specified key is not found, 
        /// attempting to get it returns null, and attempting to set it creates a new element using the specified key.</returns>
        public TValue this[TKey key]
        {
            get
            {
                return (TValue)_items[key];
            }
            set
            {
                _items[key] = value;
            }
        }
        /// <summary>
        /// Removes all elements from the Hashtable.
        /// </summary>
        public void Clear()
        {
            _items.Clear();
        }
        /// <summary>
        /// Copies all key/value pairs in the hashtable to the specified array.
        /// </summary>
        /// <param name="array">Object array to store objects of type "KeyValuePair&lt;TKey, TValue&gt;"</param>
        /// <param name="arrayIndex">Starting index to store objects into array.</param>
        public void CopyTo(Array array, int arrayIndex)
        {
            _items.CopyTo(array, arrayIndex);
        }
        /// <summary>
        /// Copies all key/value pairs in the hashtable to the specified array.
        /// </summary>
        /// <param name="array">Object array to store objects of type "KeyValuePair&lt;TKey, TValue&gt;"</param>
        /// <param name="arrayIndex">Starting index to store objects into array.</param>
        public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
        {
            _items.CopyTo(array, arrayIndex);
        }
        /// <summary>
        /// Gets the number of key/value pairs contained in the Hashtable.
        /// </summary>
        public int Count
        {
            get { return _items.Count; }
        }
        /// <summary>
        /// Gets a value indicating whether the Hashtable has a fixed size.
        /// </summary>
        public bool IsFixedSize
        {
            get { return _items.IsFixedSize; }
        }
        /// <summary>
        /// Gets a value indicating whether the Hashtable is read-only.
        /// </summary>
        public bool IsReadOnly
        {
            get { return _items.IsReadOnly; }
        }
        /// <summary>
        /// Gets a value indicating whether access to the Hashtable is synchronized (thread safe).
        /// </summary>
        public bool IsSynchronized
        {
            get { return _items.IsSynchronized; }
        }
        /// <summary>
        /// Gets an object that can be used to synchronize access to the Hashtable.
        /// </summary>
        public object SyncRoot
        {
            get { return _items.SyncRoot; }
        }
        /// <summary>
        /// Removes the element with the specified key from the Hashtable.
        /// </summary>
        /// <param name="key">Key of the element to remove.</param>
        public void Remove(TKey key)
        {
            _items.Remove(key);
        }
        /// <summary>
        /// Removes the element with the specified key from the Hashtable.
        /// </summary>
        /// <param name="item">Item containing the key of the element to remove.</param>
        public void Remove(KeyValuePair<TKey, TValue> item)
        {
            this.Remove(item.Key);
        }

        bool IDictionary<TKey, TValue>.Remove(TKey key)
        {
            var numValues = _items.Count;
            _items.Remove(key);
            return numValues > _items.Count;
        }

        bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
        {
            var numValues = _items.Count;
            _items.Remove(item.Key);
            return numValues > _items.Count;
        }

        void IDictionary.Remove(object key)
        {
            _items.Remove(key);
        }
        /// <summary>
        /// Returns an enumerator that iterates through the hashtable.
        /// </summary>
        /// <returns>An enumerator for a list of key/value pairs.</returns>
        public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
        {
            foreach (DictionaryEntry? item in _items)
                yield return new KeyValuePair<TKey, TValue>((TKey)item.Value.Key, (TValue)item.Value.Value);
        }
        /// <summary>
        /// Returns an enumerator that iterates through the hashtable.
        /// </summary>
        /// <returns>An enumerator for a list of key/value pairs as generic objects.</returns>
        IEnumerator IEnumerable.GetEnumerator()
        {
            return this.GetEnumerator();
        }

        IDictionaryEnumerator IDictionary.GetEnumerator()
        {
            // Very old enumerator that no one uses anymore, not supported.
            throw new NotImplementedException(); 
        }

        object IDictionary.this[object key]
        {
            get
            {
                return _items[(TKey)key];
            }
            set
            {
                _items[(TKey)key] = value;
            }
        }
    }
}

我已经对该哈希表与字典进行了一些测试,发现当与字符串键和字符串值对一起使用时,两者的性能大致相同,只是哈希表似乎使用较少的内存。我的测试结果如下:

TestInitialize Dictionary_50K_Hashtable
Number objects 50000, memory usage 905164
Insert, 22 milliseconds.
A search not found, 0 milliseconds.
Search found, 0 milliseconds.
Remove, 0 milliseconds.
Search found or not found, 0 milliseconds.
TestCleanup Dictionary_50K_Hashtable

TestInitialize Dictionary_50K_Dictionary
Number objects 50000, memory usage 1508316
Insert, 16 milliseconds.
A search not found, 0 milliseconds.
Search found, 0 milliseconds.
Remove, 0 milliseconds.
Search found or not found, 0 milliseconds.
TestCleanup Dictionary_50K_Dictionary

3

我什么时候可以使用另一个?
约翰尼,

除非您尝试维护与.NET 1.x的互操作性,否则使用非通用集合比使用通用集合没有任何好处。
bdukes

有关完整说明,请参见MSDN上何时使用通用集合(msdn.microsoft.com/en-us/library/ms172181.aspx)–
bdukes

Dictionary <T,U>不允许重复。哈希表可以。那是一个很大的差异。
wayne.blackmon 2012年

@ wayne.blackmon都HashtableDictionary<int, int>ArgumentException尝试通过两次添加相同的键(或值)Add(在任何情况下都不会通过索引器添加)。您如何看待重复项被禁止?
bdukes 2012年
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