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使用isgl3D无法正确进行3D对象(.pod)中的纹理映射
我使用了3D iphone(.pod)模型,它在PVRShammon中可以正确显示。 但是,当我将3D模型导入isgl3D时,它在带纹理的图像中无法正确显示,该图像仅覆盖了对象的某些区域,并带有一些线和三角形。 _cameraController = [[Isgl3dDemoCameraController alloc] initWithCamera:self.camera andView:self]; _cameraController.orbit = 10; _cameraController.theta = 20; _cameraController.phi = 0; _cameraController.doubleTapEnabled = NO; Isgl3dPODImporter * podImporter = [Isgl3dPODImporter podImporterWithFile:@"iPhone5Spod.pod"]; [podImporter printPODInfo]; [podImporter buildSceneObjects]; Isgl3dTextureMaterial *material2 = [[[Isgl3dTextureMaterial alloc] initWithTextureFile:@"DiffuseBody2.jpg" shininess:0.0 precision:Isgl3dTexturePrecisionHigh repeatX:YES repeatY:YES] autorelease]; mesh2 = [podImporter meshAtIndex:4]; node2 = [self.scene createNodeWithMesh: …