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gluLookAt如何工作?
据我了解, gluLookAt( eye_x, eye_y, eye_z, center_x, center_y, center_z, up_x, up_y, up_z ); 等效于: glRotatef(B, 0.0, 0.0, 1.0); glRotatef(A, wx, wy, wz); glTranslatef(-eye_x, -eye_y, -eye_z); 但是当我打印出ModelView矩阵时,对的调用glTranslatef()似乎无法正常工作。这是代码片段: #include <stdlib.h> #include <stdio.h> #include <GL/glut.h> #include <iomanip> #include <iostream> #include <string> using namespace std; static const int Rx = 0; static const int Ry …
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c++
opengl
matrix
glut
algorithm
software-engineering
cocos2d-iphone
xcode
platformer
tower-defense
animation
textures
tiles
blender
hardware
console
xna
c#
3d
directx
xna3.1
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cocos2d-iphone
ios
objective-c
xna
collision-detection
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xna
xna-4.0
touch
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software-engineering
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html5
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