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如何生成可平铺的Perlin噪声?
有关: 简单的噪音产生 了解Perlin噪声 我想生成可平铺的Perlin噪声。我正在使用Paul Bourke的 PerlinNoise*()功能,如下所示: // alpha is the "division factor" (how much to damp subsequent octaves with (usually 2)) // beta is the factor that multiplies your "jump" into the noise (usually 2) // n is the number of "octaves" to add in double PerlinNoise2D(double x,double y,double alpha,double …
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tiles
perlin-noise